Wednesday, February 22, 2017

Review: "Weapons Grade Snake Oil"

It's been a few weeks since I read this book, and time constraints have not allowed me to write this review any sooner.

For this reason, some of the specific things I may have wished to comment upon while reading the book may have slipped my mind.  Nonetheless, here are my thoughts on the book as a whole.

The Faction Paradox universe has fostered some truly wonderful pieces of fiction.  In fact, the quality level is so high for the series that when I label "Weapons Grade Snake Oil" as middle-of-the-pack for this property, it is in no way a dismissal.

If this book is more "Head of State"/"Warring States" than "Newtons Sleep"/"Brakespeare Voyage" it only means that it is a very good book and doesn't quite hit the heights of those in the Faction Paradox universe that I feel are among the best novels I have ever read.

Like the best Faction fiction, it is full of ideas.  Possibly too many, in that there are so many notions tossed out that I wish would be explored more fully and I often found myself wanting the book to be about some of those ideas rather than the story we were getting.

But then the next great idea would happen, and I'd want to follow that one.  And so on, and so on.

Somewhat unusually for the Faction (though hardly unprecedented) this book focuses mainly on fun.  It is in nature a 'heist' story, though a unique take on one.  Rebellious Faction member Father Christémas has a plan to steal a relic of the time before the anchoring of the thread - an item called the "2nd Second".

To do this, he puts together an unlikely team that includes Faction runaway Sojourner Hooper-Agogo, his own servant Cousin Chaz, and the Time LordHouseworlder called The Hussar with his own assistant Anne Bonny.  There's a lot of double-crossing and conflicting agendas at play, which allows for some very nice character interplay that doesn't unfold as you might expect.

The neatest ideas are not the vaguely-defined concepts like the 2nd Second or Blue Praxis, but concepts behind entire cultures like the cymbiotes [sic - and for a reason] where Sojo comes from, or the gambling society of the Chance Coteries.

My favorites, though, are related to The Hussar and his assistant, real-life pirate Anne Bonny.  This
estranged Houseworlder has gone through elective semantectomy to have his given name removed - leaving only the title of The Hussar.  The implications for the series which Faction Paradox spun off of are quite intriguing.

Also, his relationship with his timeship, the Kraken, is... interesting.  Sadly Anne Bonny isn't as good as the red-headed historical character from another Faction novel (the incomparable "Newtons Sleep") but she is interesting enough in her own way.  She certainly doesn't get as much exposure as Aphra Behn did in the other book, as she is not as central a character.

Each (short) chapter is given a "Dune"-style quotation at the beginning.  Some of these are fascinating; some have the feel of later "Dune" books where Frank Herbert was clearly long grown weary of the necessity he had given himself of coming up with this stuff every few pages.  As there are even some real excerpts among the fake ones (I think?) it lends a real authenticity to the world(s) being created.

If there's a particular failure with the book then it is sadly with the heist plot itself - which is central to the book's narrative.  The rules are vague, the destination unclear, and the resolution abrupt and deliberately confusing.

I get that this is Faction Paradox and there are things we simply will not understand.  But the way it plays out is unsatisfying, underwhelming, and as far as I can tell, not actually set up in any way.  (Though I'm happy to be proven wrong on this in subsequent rereads.)

That this bathetic resolution does not damage the book as a whole is a testament to the fact that everything else is not only done well, but is engaging enough that the plot basically is of little interest anyway.  I do dearly wish we could have spent some more time with the Bankside crew.  I haven't even talked here about Cousin Haribeaux (whose cybernetic nature and nomenclature could lead one to associate him with the Kandyman!) or Cousin Rupert and what they get up to together.

Nor the politics of the Eleven Day Empire, and what Godmother Antigone has planned for Father Christémas.  For that matter, Sojo herself and the future of her society would be enough for a complex and satisfactory novel.

All of this stuff being lumped in together means that none of it gets developed fully, but feels instead like existing realities we get a mere taste of before necessarily moving on.  "Weapons Grade Snake Oil" is a cruise ship where we barely go on shore before it's time for the next leg of the trip.  Sure, we miss the exciting locale we just visited, but there's something just as inviting around the bend.

And I loved all of it.

(3.5 stars, rounded up to 4 if we ignore the distracting typos throughout)


Tuesday, February 21, 2017

Killing Your Babies With the Bathwater

For writers, the phrase "kill your babies" is something we are used to hearing over and over.


No, not because we're part of some freaky, Manson-like cult.  This piece of advice is to remind us that sometimes an idea, a character, a sub-plot, can be holding back the work as a whole but we are too fond of it to (as Elsa would urge us) let it go.

A lot of the time you have to "kill your babies".  Throw out the trash that's hurting your fiction, regardless of how much you might have grown attached to it.

And yet, a part of me resists that advice with all of my strength.  Is it just my petty attachment to my (obviously wonderful) ideas getting in my way?  Or is there something wrong with the famous advice?

Probably the former, I'll admit, but allow me to explore this idea somewhat on the page here.  You see, if a writer is unduly attached to a particular aspect of his or her writing, perhaps that "baby" is not holding the story back but is the one part giving it life.

Look, I understand the aphorism.  And I'm sure most of the time it's right.  But sometimes - just sometimes - we might find ourselves throwing out that baby with the bathwater.  What was intended to save the story, by cutting out the parts fighting against it, instead gets rid of the very heart that beat at the center.

A (possibly poor) example, if you will.  Many years ago I was (for the sake of writing practice) attempting to condense five books of David Eddings' "The Belgariad" into one screenplay of 120 pages.

Madness, sure, but it was an exercise.  As I pared it down, and down, and down, it resembled the source material less and less.  Fine then, I said, let's change it to an original work instead, if I'm altering it to that extent anyway.

So I turned this into that, nipping and tucking and snipping until I had a story that resembled "The Belgariad" no more than, say, "The Lord of the Rings".

And yet.  And yet...  One scene remained.  The part where Garion and Ce'Nedra bathe together in the stream.  I couldn't get rid of it, I loved it too much.  But with that piece intact, it was very clearly a "rip-off" of "the Belgariad".  No matter the name changes, the source material shone through.

So the scene had to go.  But I couldn't.  That one scene (small as it is) in one of the 5 books was everything to me.  The lynchpin, the centerpiece, the pivot on which the entire story turned.  To remove that was to pluck the heart from its chest Temple of Doom style, and I could not do it.

Thus I abandoned the screenplay entirely.  Leaving in the bathing scene would make it too reliant on the source material, taking it out killed the entire story stone dead.

For me, in that instance, the baby that needed killing was the story.  It couldn't be done.

I faced a similar issue with "Straw Soldiers" - my first novel.  A mistake (I'll admit it) early on hampered the experience of the book.  And yet getting rid of it would destroy the presentation and development of the main character in the book.

So vital was this element (an element which held back the book quite obviously) that I strongly considered changing the entire premise of the six-book series to accommodate it, to make it no longer a flaw.

When I realized just what I was proposing, I decided this was a baby that could not be killed.  Yes, keeping it in hampered the impact of the novel - I know it did - but taking it out would be worse.  So much worse.

Is killing your babies a good piece of advice?  I'm sure it is.  Just, when you're working on that, make sure that what you're excising is not the heart and soul of your book, your screenplay, your poem.  Maybe sometimes, it's the bathwater that needs changing instead.

Friday, February 17, 2017

Review: "Captain Hawklin and the Skyhook Pirates"

Could also be called:

Sky Captain and the Temple of Doom.


I love a good pulp novel - and a good pulp movie serial as well. Here I get something of both.

For while this book is a tribute to the old pulp works, to me it reads more as a pastiche of the cinematic pulp adventures than the written ones. Indeed, the author seems to say as much in the book itself.

Furthermore, I catch more than a hint of the modern tributes to the pulp classics. For example, it feels more like Sky Captain than it does Sky Raiders. More The Rocketeer than The King of the Rocket-Men.

And that's not a bad thing. A modern sensibility to the period-pastiche is a nice touch which I appreciate. And while it does a good job emulating a 1930s environment (I was able to picture the whole thing in black and white) I personally think it has elements of a more contemporary storytelling style that help it remain relevant to today's reader.

It's not too deep, I'll tell you that. Nor is it trying to be. What this book wants (and what it succeeds at) is to be a rollicking adventure drenched in the spirit of 1930s pulp sensibilities. It is pretty steadily-paced with a plethora of cliffhangers, and it never flags.

Some storytelling problems include very uneven chapter lengths (which disrupt the pacey flow a tad) and a very swift ending which follows a late plot revelation that could have fueled much more story beyond that point.

In addition (and this is the only thing that knocks the rating down a peg) there are frequent (and I mean ubiquitous) typos and punctuation errors. If these bug you too much (and they usually do for me) then prepare yourself because they are impossible to ignore. A lot of word repetition finds its way in as well, though this is a stylistic criticism rather than a technical one.

I don't want to seem down on this work as I enjoyed it a lot (and look forward to reading the sequels which this initial book leaves room to improve upon) but the flaws have to be noted. And they do detract - even if less than they might have.

"The Skyhook Pirates" is intentionally derivative. Don't expect much innovation here. The skill involved here was stitching together various elements to achieve a surprisingly cohesive whole. It ought not to be as good as it is with so many disparate ideas masquerading as one story, but it works dammit. The diversity helps make the plot seem fresh as the story unfolds - like each new chapter of the movie serial has its own character, but is telling one overarching story.

So, yeah. Get it if you like old pulp stories. Avoid it if you don't, because it makes no pretense to be anything other than what it is - and rightfully so.

Very entertaining.

Thursday, February 9, 2017

How to present diversity

Okay, so I've been busy writing my book and not this blog.  Sorry 'bout that.

But an interesting conversation I had on Twitter about presenting your characters that are people of color brought up issues that I have struggled with in the "Sleepwar Saga" series I'm writing now.  The poster made a very good point, and yet I can't say I 100% agree, either.

The Tweeter in question advised writers to state up front the ethnicities of their non-white characters.  The poster said that the presumed-white mentality is so strong that if you don't bring ethnicity up as one of the first things about your character, they will be assumed white by your audience and that view will be hard to shake.

I agree with this, actually.  I think diversity is important - not just in regards to race, but sexuality and physical ability, too - and so it is important that the reader recognizes this about your characters so as to experience the diversity correctly.

However...  I worry about stating up front that a character is black, South Asian, Hispanic, whatever.  Why would that concern me?  Well, for a couple of reasons.

One is that when you're being introduced to a new character, you are absorbing their primary traits in an attempt to understand who they are.  If one of the main traits I choose to mention is that a character is (say) Vietnamese, then the worry (possibly unfounded) is that the reader will pigeonhole that character as "Asian" above and beyond any other attributes.

In other words, they'll remember that the leads include: "the smart one, the athletic one, the nerd, and the Asian chick."

Yes, I can have a well-rounded character with all sorts of subtleties, but if I have prioritized her ethnicity as a defining feature, will the reader do the same?

Also, I never want to "other" my characters.  That is to say, if I feel the need to state one character is black, but never think I have to point out that the others are white, I have singled out "blackness" as aberrant.  I am presenting white as default and describing any deviation from the assumed norm.  And I never want to do that.

Most of the time, I try to describe one characters whiteness for every instance I talk about another character's non-white color.  To ensure that it is a descriptor applied equally and not to demarcate those people who stand out as non-standard.

What, then, is the solution?  Probably what that Twitter poster said, but I still go back and forth.  I don't want to disrespect either my characters or my readers by having race be any kind of defining aspect of my characters.

Their upbringing (of which culture, and society's response to their ethnicity, will be a part) certainly is a strong influence on who they are.  But the color of their skin or the shape of their eyes ought not to be who they are.  On any level, as far as I am concerned.

I like to use strong and unique names for my characters when I can.  If everyone is "Pete", "Dave", "Sandra", "Jill", then it is all too easy for the reader to forget which bland label belongs to which individual.  If they have stronger, less common, names then it is easier to tell them apart.

Luckily for me, this also helps with the dilemma of introducing a character's ethnicity.  In "Straw Soldiers" two minor characters (Kaz's friends at school) were named "Julia Ng" and "Daisy Rivera".  I hope that any reader knows the ethnicities of these girls without being told.

Similarly, my current work in progress features an extremely minor character named "DeShawn" whose skin color I do not feel needs to be stated.  His personality is not a stereotype, but his name is recognizably African American in the way that "Brian" would not be.

This can't be done for every character who is non-white, of course, but on occasion is does bypass the problem I struggle with.

What do you think?  How problematic is it to single out a character's ethnicity for comment?  And how problematic is it not to do so, and have the reader just assume everyone is white?