Beaumont & Beasley, Book 1
Some people will call this a "Beauty & the Beast" retelling, which it definitely isn't. (Indeed, that tale is specifically referenced as a story within the text.)
Instead, it's a wonderful fantasy adventure that uses elements and iconography from that classic fairytale (among others) to tell a fun and whimsical new adventure.
Like one of my favorite TV miniseries (The Tenth Kingdom) this first in a new series of books is set in the fairytale kingdoms many years after the famous events. Except in this case, thousands of years have passed, causing the tales to become legends many no longer believe in.
One such skeptic is Nick Beasley: a so-called "magical detective" who makes it his business to debunk instances of supposed supernatural occurrences.
And he barely gets paid for his efforts.
"The Beast of Talesend" describes what happens when Beasley gets caught up in events that prove to him the existence of magic without any room for doubt, and places him firmly in the role of sorting out some of these mystical dangers.
While the inciting "twist" comes later than might perhaps be optimal to set up the real story, and is easily guessable by most, I shan't spoil it here for fear of upsetting those who might not have anticipated it. Suffice to say that a certain occurrence forces Beasley to become part of this magical world despite his natural lack of desire.
What makes this book so entertaining is not simply the "updated fairytale" nature of it (which we've seen before - if not specifically in this form) but rather the pace, the wit, and the loveable characters.
The setting itself is vaguely described - being a sort of "timeless modern" in nature - in a part of the Afterlands transparently modeled after the United Kingdom (with Wales being habitually overlooked again) that clearly expects us to imagine something classic and yet contemporary at the same time.
This follows through to the tone, where Beasley's dry acerbic nature clashes with Cordelia's Jane Austeny plucky-yet-occasionally-proper adventurous spirit. The dialogue and the first-person narration are easy to read without feeling as though the text has been too modernized for our ears.
The plot is fairly basic, and the villain archetypal rather than layered, but this is all in the service of setting up a fairytale-based world and Beaumont and Beasley's place in it, while moving through a rollicking adventure quest.
Might I have preferred a more complex story worthy of telling in itself? Perhaps (though future installments may yet provide such a creature) but for a book intended to set up a world, a tone, and designed to emphasize the roles and functions of a specific set of characters, it does its job pretty much exactly right.
And yet because of this book's (deliberately) shallow nature and slight story, I find myself unable to give it the full five stars some might imagine it deserves. Being something of a stingy mark-giver, I reserve five stars (usually!) for the most exceptional writings, or those that affect me the most deeply.
"The Beast of Talesend" is not striving for such a target, so to not achieve it is a success rather than a failure, in a way. Four stars without reservation, then, for something so entertaining and breezy to read.
Looking forward to more from these characters!
Showing posts with label self-publish. Show all posts
Showing posts with label self-publish. Show all posts
Monday, July 3, 2017
Tuesday, June 13, 2017
Close third - the cheating POV
Writing is tough.
Even when you've got your plot figured out, your characters, the arcs, all that good stuff. How do you actually tell the story?
First person? Third person? The rarely-used second person?
And beyond that: past tense? Present tense?
These things can greatly affect the way in which your text is received, the way the human brain processes and interprets the words. The way the reader experiences them.
And if you're like me, you fall back on the easy one. Close third.
Actually, I'll admit that I'm exaggerating here for effect. Someone a while back wanted me to write this blog post, and I finally am getting around to it now. If I get any comments below, they are sure to be angry ones! But let me explain.
Third person is more... removed. Obviously. You - the writer - are not sitting in the character's head the way you are in first person, where everything is a direct translation of the character's thoughts. Instead, you are the narrator, describing what the character sees, thinks and feels.
But "close" third: that is somewhat different. In this POV, the writer is close enough to the character's head that he/she almost conveys it in first person - but not quite.
In essence, it's a way to get the benefits of first person POV without actually having to mess with the
headache that brings with it. It's cheating.
No, no it's not really cheating. It's my favorite POV to use - and usually to read, truth be told. But it sure is easier than being restricted to first person, and can convey more immediacy and relatability than a strict third can.
Plus (and here's where I really rely on the crutch) it allows me the freedom (which I abuse mercilessly) to use my natural tendency toward lengthy, wordy sentences in my role as narrator - while also writing punchy, snappy text in character as the protagonist!
Best of both worlds!
Except in rewrites I always have to tone down this disparity. At times I can even tell on reading back when I stopped writing for one day and took it up again the next. One day I may have been extra flowery, the next super-slangy. Editing is partially about fixing this.
But I still have that leeway. That flexibility to incorporate my writerly inclinations with my character's more off-the-cuff, stream-of-consciousness way of thinking.
Is that a cheat? It is the way I do it.
And then I have to fix it.
Even when you've got your plot figured out, your characters, the arcs, all that good stuff. How do you actually tell the story?
First person? Third person? The rarely-used second person?
And beyond that: past tense? Present tense?
These things can greatly affect the way in which your text is received, the way the human brain processes and interprets the words. The way the reader experiences them.
And if you're like me, you fall back on the easy one. Close third.
Actually, I'll admit that I'm exaggerating here for effect. Someone a while back wanted me to write this blog post, and I finally am getting around to it now. If I get any comments below, they are sure to be angry ones! But let me explain.
Third person is more... removed. Obviously. You - the writer - are not sitting in the character's head the way you are in first person, where everything is a direct translation of the character's thoughts. Instead, you are the narrator, describing what the character sees, thinks and feels.
But "close" third: that is somewhat different. In this POV, the writer is close enough to the character's head that he/she almost conveys it in first person - but not quite.
In essence, it's a way to get the benefits of first person POV without actually having to mess with the
headache that brings with it. It's cheating.
No, no it's not really cheating. It's my favorite POV to use - and usually to read, truth be told. But it sure is easier than being restricted to first person, and can convey more immediacy and relatability than a strict third can.
Plus (and here's where I really rely on the crutch) it allows me the freedom (which I abuse mercilessly) to use my natural tendency toward lengthy, wordy sentences in my role as narrator - while also writing punchy, snappy text in character as the protagonist!
Best of both worlds!
Except in rewrites I always have to tone down this disparity. At times I can even tell on reading back when I stopped writing for one day and took it up again the next. One day I may have been extra flowery, the next super-slangy. Editing is partially about fixing this.
But I still have that leeway. That flexibility to incorporate my writerly inclinations with my character's more off-the-cuff, stream-of-consciousness way of thinking.
Is that a cheat? It is the way I do it.
And then I have to fix it.
Labels:
author,
book,
character,
independent,
indie,
novel,
novels,
outline,
plot,
self-publish,
series,
story,
support,
technique,
writer,
writing,
YA,
young adult
Tuesday, February 21, 2017
Killing Your Babies With the Bathwater
For writers, the phrase "kill your babies" is something we are used to hearing over and over.
No, not because we're part of some freaky, Manson-like cult. This piece of advice is to remind us that sometimes an idea, a character, a sub-plot, can be holding back the work as a whole but we are too fond of it to (as Elsa would urge us) let it go.
A lot of the time you have to "kill your babies". Throw out the trash that's hurting your fiction, regardless of how much you might have grown attached to it.
And yet, a part of me resists that advice with all of my strength. Is it just my petty attachment to my (obviously wonderful) ideas getting in my way? Or is there something wrong with the famous advice?
Probably the former, I'll admit, but allow me to explore this idea somewhat on the page here. You see, if a writer is unduly attached to a particular aspect of his or her writing, perhaps that "baby" is not holding the story back but is the one part giving it life.
Look, I understand the aphorism. And I'm sure most of the time it's right. But sometimes - just sometimes - we might find ourselves throwing out that baby with the bathwater. What was intended to save the story, by cutting out the parts fighting against it, instead gets rid of the very heart that beat at the center.
A (possibly poor) example, if you will. Many years ago I was (for the sake of writing practice) attempting to condense five books of David Eddings' "The Belgariad" into one screenplay of 120 pages.
Madness, sure, but it was an exercise. As I pared it down, and down, and down, it resembled the source material less and less. Fine then, I said, let's change it to an original work instead, if I'm altering it to that extent anyway.
So I turned this into that, nipping and tucking and snipping until I had a story that resembled "The Belgariad" no more than, say, "The Lord of the Rings".

And yet. And yet... One scene remained. The part where Garion and Ce'Nedra bathe together in the stream. I couldn't get rid of it, I loved it too much. But with that piece intact, it was very clearly a "rip-off" of "the Belgariad". No matter the name changes, the source material shone through.
So the scene had to go. But I couldn't. That one scene (small as it is) in one of the 5 books was everything to me. The lynchpin, the centerpiece, the pivot on which the entire story turned. To remove that was to pluck the heart from its chest Temple of Doom style, and I could not do it.
Thus I abandoned the screenplay entirely. Leaving in the bathing scene would make it too reliant on the source material, taking it out killed the entire story stone dead.
For me, in that instance, the baby that needed killing was the story. It couldn't be done.
I faced a similar issue with "Straw Soldiers" - my first novel. A mistake (I'll admit it) early on hampered the experience of the book. And yet getting rid of it would destroy the presentation and development of the main character in the book.
So vital was this element (an element which held back the book quite obviously) that I strongly considered changing the entire premise of the six-book series to accommodate it, to make it no longer a flaw.
When I realized just what I was proposing, I decided this was a baby that could not be killed. Yes, keeping it in hampered the impact of the novel - I know it did - but taking it out would be worse. So much worse.
Is killing your babies a good piece of advice? I'm sure it is. Just, when you're working on that, make sure that what you're excising is not the heart and soul of your book, your screenplay, your poem. Maybe sometimes, it's the bathwater that needs changing instead.
No, not because we're part of some freaky, Manson-like cult. This piece of advice is to remind us that sometimes an idea, a character, a sub-plot, can be holding back the work as a whole but we are too fond of it to (as Elsa would urge us) let it go.
A lot of the time you have to "kill your babies". Throw out the trash that's hurting your fiction, regardless of how much you might have grown attached to it.
And yet, a part of me resists that advice with all of my strength. Is it just my petty attachment to my (obviously wonderful) ideas getting in my way? Or is there something wrong with the famous advice?
Probably the former, I'll admit, but allow me to explore this idea somewhat on the page here. You see, if a writer is unduly attached to a particular aspect of his or her writing, perhaps that "baby" is not holding the story back but is the one part giving it life.
Look, I understand the aphorism. And I'm sure most of the time it's right. But sometimes - just sometimes - we might find ourselves throwing out that baby with the bathwater. What was intended to save the story, by cutting out the parts fighting against it, instead gets rid of the very heart that beat at the center.
A (possibly poor) example, if you will. Many years ago I was (for the sake of writing practice) attempting to condense five books of David Eddings' "The Belgariad" into one screenplay of 120 pages.
Madness, sure, but it was an exercise. As I pared it down, and down, and down, it resembled the source material less and less. Fine then, I said, let's change it to an original work instead, if I'm altering it to that extent anyway.
So I turned this into that, nipping and tucking and snipping until I had a story that resembled "The Belgariad" no more than, say, "The Lord of the Rings".

And yet. And yet... One scene remained. The part where Garion and Ce'Nedra bathe together in the stream. I couldn't get rid of it, I loved it too much. But with that piece intact, it was very clearly a "rip-off" of "the Belgariad". No matter the name changes, the source material shone through.
So the scene had to go. But I couldn't. That one scene (small as it is) in one of the 5 books was everything to me. The lynchpin, the centerpiece, the pivot on which the entire story turned. To remove that was to pluck the heart from its chest Temple of Doom style, and I could not do it.
Thus I abandoned the screenplay entirely. Leaving in the bathing scene would make it too reliant on the source material, taking it out killed the entire story stone dead.
For me, in that instance, the baby that needed killing was the story. It couldn't be done.
I faced a similar issue with "Straw Soldiers" - my first novel. A mistake (I'll admit it) early on hampered the experience of the book. And yet getting rid of it would destroy the presentation and development of the main character in the book.
So vital was this element (an element which held back the book quite obviously) that I strongly considered changing the entire premise of the six-book series to accommodate it, to make it no longer a flaw.
When I realized just what I was proposing, I decided this was a baby that could not be killed. Yes, keeping it in hampered the impact of the novel - I know it did - but taking it out would be worse. So much worse.
Is killing your babies a good piece of advice? I'm sure it is. Just, when you're working on that, make sure that what you're excising is not the heart and soul of your book, your screenplay, your poem. Maybe sometimes, it's the bathwater that needs changing instead.
Labels:
author,
book,
character,
fantasy,
independent,
indie,
novel,
novels,
plot,
self-publish,
series,
story,
support,
technique,
writer,
writing,
YA,
young adult
Thursday, February 9, 2017
How to present diversity
Okay, so I've been busy writing my book and not this blog. Sorry 'bout that.
But an interesting conversation I had on Twitter about presenting your characters that are people of color brought up issues that I have struggled with in the "Sleepwar Saga" series I'm writing now. The poster made a very good point, and yet I can't say I 100% agree, either.
The Tweeter in question advised writers to state up front the ethnicities of their non-white characters. The poster said that the presumed-white mentality is so strong that if you don't bring ethnicity up as one of the first things about your character, they will be assumed white by your audience and that view will be hard to shake.
I agree with this, actually. I think diversity is important - not just in regards to race, but sexuality and physical ability, too - and so it is important that the reader recognizes this about your characters so as to experience the diversity correctly.
However... I worry about stating up front that a character is black, South Asian, Hispanic, whatever. Why would that concern me? Well, for a couple of reasons.
One is that when you're being introduced to a new character, you are absorbing their primary traits in an attempt to understand who they are. If one of the main traits I choose to mention is that a character is (say) Vietnamese, then the worry (possibly unfounded) is that the reader will pigeonhole that character as "Asian" above and beyond any other attributes.
In other words, they'll remember that the leads include: "the smart one, the athletic one, the nerd, and the Asian chick."
Yes, I can have a well-rounded character with all sorts of subtleties, but if I have prioritized her ethnicity as a defining feature, will the reader do the same?
Also, I never want to "other" my characters. That is to say, if I feel the need to state one character is black, but never think I have to point out that the others are white, I have singled out "blackness" as aberrant. I am presenting white as default and describing any deviation from the assumed norm. And I never want to do that.
Most of the time, I try to describe one characters whiteness for every instance I talk about another character's non-white color. To ensure that it is a descriptor applied equally and not to demarcate those people who stand out as non-standard.
What, then, is the solution? Probably what that Twitter poster said, but I still go back and forth. I don't want to disrespect either my characters or my readers by having race be any kind of defining aspect of my characters.
Their upbringing (of which culture, and society's response to their ethnicity, will be a part) certainly is a strong influence on who they are. But the color of their skin or the shape of their eyes ought not to be who they are. On any level, as far as I am concerned.
I like to use strong and unique names for my characters when I can. If everyone is "Pete", "Dave", "Sandra", "Jill", then it is all too easy for the reader to forget which bland label belongs to which individual. If they have stronger, less common, names then it is easier to tell them apart.
Luckily for me, this also helps with the dilemma of introducing a character's ethnicity. In "Straw Soldiers" two minor characters (Kaz's friends at school) were named "Julia Ng" and "Daisy Rivera". I hope that any reader knows the ethnicities of these girls without being told.
Similarly, my current work in progress features an extremely minor character named "DeShawn" whose skin color I do not feel needs to be stated. His personality is not a stereotype, but his name is recognizably African American in the way that "Brian" would not be.
This can't be done for every character who is non-white, of course, but on occasion is does bypass the problem I struggle with.
What do you think? How problematic is it to single out a character's ethnicity for comment? And how problematic is it not to do so, and have the reader just assume everyone is white?
But an interesting conversation I had on Twitter about presenting your characters that are people of color brought up issues that I have struggled with in the "Sleepwar Saga" series I'm writing now. The poster made a very good point, and yet I can't say I 100% agree, either.
The Tweeter in question advised writers to state up front the ethnicities of their non-white characters. The poster said that the presumed-white mentality is so strong that if you don't bring ethnicity up as one of the first things about your character, they will be assumed white by your audience and that view will be hard to shake.
I agree with this, actually. I think diversity is important - not just in regards to race, but sexuality and physical ability, too - and so it is important that the reader recognizes this about your characters so as to experience the diversity correctly.
However... I worry about stating up front that a character is black, South Asian, Hispanic, whatever. Why would that concern me? Well, for a couple of reasons.
One is that when you're being introduced to a new character, you are absorbing their primary traits in an attempt to understand who they are. If one of the main traits I choose to mention is that a character is (say) Vietnamese, then the worry (possibly unfounded) is that the reader will pigeonhole that character as "Asian" above and beyond any other attributes.
In other words, they'll remember that the leads include: "the smart one, the athletic one, the nerd, and the Asian chick."
Yes, I can have a well-rounded character with all sorts of subtleties, but if I have prioritized her ethnicity as a defining feature, will the reader do the same?
Also, I never want to "other" my characters. That is to say, if I feel the need to state one character is black, but never think I have to point out that the others are white, I have singled out "blackness" as aberrant. I am presenting white as default and describing any deviation from the assumed norm. And I never want to do that.
Most of the time, I try to describe one characters whiteness for every instance I talk about another character's non-white color. To ensure that it is a descriptor applied equally and not to demarcate those people who stand out as non-standard.
What, then, is the solution? Probably what that Twitter poster said, but I still go back and forth. I don't want to disrespect either my characters or my readers by having race be any kind of defining aspect of my characters.
Their upbringing (of which culture, and society's response to their ethnicity, will be a part) certainly is a strong influence on who they are. But the color of their skin or the shape of their eyes ought not to be who they are. On any level, as far as I am concerned.
I like to use strong and unique names for my characters when I can. If everyone is "Pete", "Dave", "Sandra", "Jill", then it is all too easy for the reader to forget which bland label belongs to which individual. If they have stronger, less common, names then it is easier to tell them apart.
Luckily for me, this also helps with the dilemma of introducing a character's ethnicity. In "Straw Soldiers" two minor characters (Kaz's friends at school) were named "Julia Ng" and "Daisy Rivera". I hope that any reader knows the ethnicities of these girls without being told.
Similarly, my current work in progress features an extremely minor character named "DeShawn" whose skin color I do not feel needs to be stated. His personality is not a stereotype, but his name is recognizably African American in the way that "Brian" would not be.
This can't be done for every character who is non-white, of course, but on occasion is does bypass the problem I struggle with.
What do you think? How problematic is it to single out a character's ethnicity for comment? And how problematic is it not to do so, and have the reader just assume everyone is white?
Labels:
author,
book,
character,
diversity,
ebook,
independent,
indie,
novel,
novels,
self-publish,
series,
story,
Twitter,
writer,
writing,
YA,
young adult
Monday, January 9, 2017
Inspiration (Part One)
Compensation is 99% inspiration, or so they say.(No they don't.)
But what exactly is inspiration? For me, at least, it is certainly not wholesale lifting from other sources.
Most often, an character's arc, or a fantastical element, in one piece of fiction will lead me - stepping-stone-like - to a somewhat related idea that I flesh out on my own to create something brand new.
Sometimes (very rarely) it will be about stealing an idea someone else had. But in these cases, it's more like turning a throwaway comment into a full-blown novel. Like reading an offhand remark about 'a YouTube comment by a man who never existed', and then creating from that an entire story about someone who was erased from reality, but gained a second life as a sentient online footprint.
It's not about stealing. It's about great works of fiction stirring your imagination to create your own (hopefully very different) art.
For this post, I want to talk about my series of pulp science-fiction e-novellas: "The Star Travels of Dr. Jeremiah Fothering-Smythe".
I've talked before about the origins of this series, but basically I wrote an unsolicited spec for a defunct series of pulp e-novellas set in 1970s North America. At the time, a paperback collected edition was being mooted, but as the project was put on hold, my story (which was strongly being considered for inclusion in the book) went to limbo.
But the experience prompted me to realize that I could write (and would have fun writing) my own series of pulp adventures, of a similar length. At the time, I thought I could bang them out one a month at a decent quality (provided I went into the thing with a sufficient number of ideas) and because of my love of Victorian-era pulp SF, I immediately conceived the story of a gentleman of the era finding himself on a journey through outer space, becoming an unlikely hero as he floundered his way through the cosmos to make it back to Earth.
The action-adventure pulp series I had written for was a main inspiration - but only for tone and format. The content of my novellas would be quite different.
So what inspired me beyond them? HG Wells, of course, was a main inspiration, and I sought ought some of his books I had not read up to that point, to immerse myself in the right tone.
Also - and quite in opposition to the staid pacing of late 19th Century literature - I was greatly inspired by (and wanted to emulate) the flow, rhythm, and structure of the Flash Gordon serials starring Buster Crabbe. Not the newspaper strips (which I liked as well) but the cinematic serialized adaptations.
If I could somehow evoke the fun of those serials, with their frequent cliffhangers, while also emulating the style and content of early SF works that I loved, then I would be onto a winner (as far as creating what I intended to - I never expected, nor received, financial success from those books).My main influence, though, was a little loved book called "A Honeymoon in Space" by George Griffith. First published in 1901 (the same year my Victorian gentleman set out on his celestial adventure) this book describes a dashing man who rescues his old flame from an unwanted marriage in his newly-invented spacecraft. Together the two take to the stars to see what wonders the solar system has to offer.
In its light-hearted and adventurous tone, its fascination with bizarre alien life and how such societies would evolve, and its utter lack of concern for real-life science, I found something I wanted to emulate in spirit - though not in content. Its resonances with the concerns of the novel "The Time Machine" gave me much fuel for the fires of my creative writing.
Throw this all together with my love of Sherlock Holmes, adventure serials, Edgar Rice Burroughs' Barsoom books, and with just a whiff of steampunk about the whole thing, and you have a series I was very proud to more or less succeed at producing once a month (for the six months it endured).
If you want to, you can buy the collected e-books for Kindle for $5.99. "The Star Travels of Dr. Jeremiah Fothering-Smythe" - one of my favorite things I have ever had the pleasure of writing.
Labels:
Amazon,
author,
book,
ebook,
independent,
indie,
plot,
pulp,
Sci-Fi,
science fiction,
self-publish,
series,
SF,
story,
Victorian,
writer,
writing
Wednesday, December 14, 2016
National No Writing Month
Wow. I've been gone for a while...
So, many of you will know that for a large number of writers, November was NaNoWriMo: "National Novel Writing Month". Basically, you set strict word count goals so that during the month of November you write a full (first draft of a) novel.
Pretty cool. I did my own NaNoWriMo: "National No Writing Month".
Why was that? A bunch of reasons. I work retail (managing a shoe department) and the Christmas season is a very busy one, leaving me with little time and energy to devote to my writing.
In addition to that... well, I don't want to get into it too much here, but I'm American and early November saw a major event occur that didn't put me in a good mental state for the next few weeks. I stayed away from all social media for a while, just to avoid dealing with people and their ways.
You guys know what I'm talking about.
As of now, I still don't have the time or energy to put in any serious writing, but I am going through my notes for The Sleepwar Saga Book 2, soaking up all of the details again. And I'm steeling myself for a more hard-nosed writing schedule at the beginning of the new year.
If I do this right, I could have a (very rough!) first draft by the end of February no problem. (But, knowing me, I won't - and the end of March will be the earliest.) Then comes the real work of rewriting. Yeuch.
But have no fear: I haven't vanished off the face of the Earth! And with any luck, I will come out the other side of Christmas refreshed and ready to write better than ever before.
I'll believe that when I see it...
So, many of you will know that for a large number of writers, November was NaNoWriMo: "National Novel Writing Month". Basically, you set strict word count goals so that during the month of November you write a full (first draft of a) novel.
Pretty cool. I did my own NaNoWriMo: "National No Writing Month".
Why was that? A bunch of reasons. I work retail (managing a shoe department) and the Christmas season is a very busy one, leaving me with little time and energy to devote to my writing.
In addition to that... well, I don't want to get into it too much here, but I'm American and early November saw a major event occur that didn't put me in a good mental state for the next few weeks. I stayed away from all social media for a while, just to avoid dealing with people and their ways.
You guys know what I'm talking about.
As of now, I still don't have the time or energy to put in any serious writing, but I am going through my notes for The Sleepwar Saga Book 2, soaking up all of the details again. And I'm steeling myself for a more hard-nosed writing schedule at the beginning of the new year.
If I do this right, I could have a (very rough!) first draft by the end of February no problem. (But, knowing me, I won't - and the end of March will be the earliest.) Then comes the real work of rewriting. Yeuch.
But have no fear: I haven't vanished off the face of the Earth! And with any luck, I will come out the other side of Christmas refreshed and ready to write better than ever before.
I'll believe that when I see it...
Labels:
author,
book,
ebook,
independent,
indie,
novel,
novels,
outline,
self-publish,
story,
writer,
writing,
YA,
young adult
Wednesday, September 28, 2016
My Journey to Self-Publishing
How does one get started on self-publishing? Well, I'm sure there are many different paths to that. Sit down around the campfire, folks, and hearken to my own tale.
It all started with reading; it usually does.
Unfortunately, I shall have to be somewhat vague here as there is still the possibility of something happening with this property, but suffice for now to say that there was an incredibly fun series that I was a big fan of. It was a pulp-style, 70s-set, series of e-book-only novellas starring an entertaining character in a crazy world where it seemed like anything could happen.
They were fantastic, and a lot of fun, but unfortunately a lack of interest caused the series to come to a close eventually. This disappointed me, but it was not unforeseen. A niche product like that will be limited in its appeal, but if it - by chance - finds that target audience then it can really take off. This one didn't (quite).
Some time later, I (who have always been a writer since my youth, even if I had never sought out publishing in any way before) contacted the creator of this series and wondered if he would be amenable to me sending a spec manuscript over to him. I knew the likelihood of the character making a return was low, but I figured I may as well give it a shot - I had a couple of vague ideas for what I would like to do if given the chance.
To my surprise, the creator messaged me, saying that he was actually considering a hardcopy collected version of the stories, and would like some new novellas to be included so as to make the paper version appealing even to those who already owned the stories electronically. And he was willing to take a look at my submission!
Energized by the possibility of being published even by a small press like this one (especially one whose works I had been such a fan of) I set to writing straight away, using the concept that most interested me out of the few I had conceived. I finished a 20,000 word story quite quickly, and sent this first draft off to the man in charge.
And this is where things fell apart. For various reasons, the project was now not a priority in any way - and although he was enthusiastic about the parts of my story that he read, he never finished it or got back to me with any notes. The book was dead in the water, and took my story with it.
(Or so it seemed: there remains the possibility - I am told - that the book could still happen, so watch this space for news.)
I had fun writing it, though. A lot of fun. Indeed, I had so many ideas for subsequent stories in this property that I would have loved to have taken over publishing the stories myself - even at a schedule of one novella per month (I thought). Despite having had a couple of ideas for novels in my head for a few years (which will be written... eventually) I had never seriously tried to write something for publishing. Or self-publishing. But now...
The existing IP was something out of my hands; I knew this. But what if I invented my own pulp novella series, that I could put out there myself. Would such a thing be possible?
Indeed it was (a quick bit of internet searching later on showed me) and I spent the idle hours of one day at my job thinking about the possibilities. Immediately, my love of old-fashioned pulp SF made me think of a concept involving a Victorian gentleman having adventures in outer space. Perhaps it could be called Josiah Kensington: Space Adventurer? Or maybe The Star Journeys of Dr Jeremiah Fotherington-Smythe?
Very quickly, this became The Star Travels of Dr. Jeremiah Fothering-Smythe, and I set about giving myself a target of 18,000-22,000 words per story, at a rate of one per month. I would give it six months to have a chance of catching on, of finding an audience, and if after that it was going nowhere then I would end it.
Anyway, fast forward to six months later (during which I had also written a couple of other novellas or short stories) I completed the series with Book 6: "The Free World". As expected, it had not found its audience and, much as I adored the character and his world, I wrapped up the story. I had ideas about where the story could go later on, should it unexpectedly find a late following, but for now it was done. (A paperback and eBook collected version was later released.)
Quite disheartened, I decided to treat all of the previous time as warm-up. Like it didn't happen. I wanted not to think of that as wasted effort, but instead as little more than rehearsal. The real writing, the real career, would start now.
Looking for something that could theoretically be commercial but that I would still be just as in love with, I devised a series of Young Adult novels called The Sleepwar Saga. In it, a group of six teenagers who don't know each other would find that, when they slept, they were together in another part of the country. Fighting evil, questioning their reality, learning to work together.
It took some 8 months before the final draft of Straw Soldiers was ready, but it is the work I am most proud of, and I'm ecstatic about it and the rest of the series to come. Whether this find its audience or not I cannot yet say, but even if it does not I will be thrilled to write the rest of the installments, so in love am I with this series and these characters.
Other books fight for idea space in my head, however. There's the fun Lawyers vs Zombies: The Legal Dead which I can't quite forget about, ever. The Universe Device was actually plotted out to a great degree and ready to be written, until I decided that I needed more novels under my belt before I could attempt that one. (The structure is more complex than I feel I can do justice to yet.)
I also have a Christian thriller in mind, a sci-fi murder mystery, and a few horror shorts that I began but lost track of when I didn't feel I was quite hitting the mark. (I'll get back to them later.)
I love writing. I love self-publishing. I hope someday I can focus on it as a career, instead of that thing that takes up all of my time when I'm not at my "real" job.
But it never would have happened if I hadn't been inspired to contact the creator of a book series I loved and asked about writing for his characters. I'm so glad I did.
Some links for people looking into self-publishing:
Amazon's Kindle Direct Publishing
CreateSpace for the paperback version
Draft2Digital or Smashwords (which I haven't used, but are important if you don't want to be Kindle-exclusive)
It all started with reading; it usually does.
Unfortunately, I shall have to be somewhat vague here as there is still the possibility of something happening with this property, but suffice for now to say that there was an incredibly fun series that I was a big fan of. It was a pulp-style, 70s-set, series of e-book-only novellas starring an entertaining character in a crazy world where it seemed like anything could happen.
They were fantastic, and a lot of fun, but unfortunately a lack of interest caused the series to come to a close eventually. This disappointed me, but it was not unforeseen. A niche product like that will be limited in its appeal, but if it - by chance - finds that target audience then it can really take off. This one didn't (quite).
Some time later, I (who have always been a writer since my youth, even if I had never sought out publishing in any way before) contacted the creator of this series and wondered if he would be amenable to me sending a spec manuscript over to him. I knew the likelihood of the character making a return was low, but I figured I may as well give it a shot - I had a couple of vague ideas for what I would like to do if given the chance.
To my surprise, the creator messaged me, saying that he was actually considering a hardcopy collected version of the stories, and would like some new novellas to be included so as to make the paper version appealing even to those who already owned the stories electronically. And he was willing to take a look at my submission!
Energized by the possibility of being published even by a small press like this one (especially one whose works I had been such a fan of) I set to writing straight away, using the concept that most interested me out of the few I had conceived. I finished a 20,000 word story quite quickly, and sent this first draft off to the man in charge.
And this is where things fell apart. For various reasons, the project was now not a priority in any way - and although he was enthusiastic about the parts of my story that he read, he never finished it or got back to me with any notes. The book was dead in the water, and took my story with it.
(Or so it seemed: there remains the possibility - I am told - that the book could still happen, so watch this space for news.)
I had fun writing it, though. A lot of fun. Indeed, I had so many ideas for subsequent stories in this property that I would have loved to have taken over publishing the stories myself - even at a schedule of one novella per month (I thought). Despite having had a couple of ideas for novels in my head for a few years (which will be written... eventually) I had never seriously tried to write something for publishing. Or self-publishing. But now...
The existing IP was something out of my hands; I knew this. But what if I invented my own pulp novella series, that I could put out there myself. Would such a thing be possible?
Indeed it was (a quick bit of internet searching later on showed me) and I spent the idle hours of one day at my job thinking about the possibilities. Immediately, my love of old-fashioned pulp SF made me think of a concept involving a Victorian gentleman having adventures in outer space. Perhaps it could be called Josiah Kensington: Space Adventurer? Or maybe The Star Journeys of Dr Jeremiah Fotherington-Smythe?
Very quickly, this became The Star Travels of Dr. Jeremiah Fothering-Smythe, and I set about giving myself a target of 18,000-22,000 words per story, at a rate of one per month. I would give it six months to have a chance of catching on, of finding an audience, and if after that it was going nowhere then I would end it.
Anyway, fast forward to six months later (during which I had also written a couple of other novellas or short stories) I completed the series with Book 6: "The Free World". As expected, it had not found its audience and, much as I adored the character and his world, I wrapped up the story. I had ideas about where the story could go later on, should it unexpectedly find a late following, but for now it was done. (A paperback and eBook collected version was later released.)
Quite disheartened, I decided to treat all of the previous time as warm-up. Like it didn't happen. I wanted not to think of that as wasted effort, but instead as little more than rehearsal. The real writing, the real career, would start now.
Looking for something that could theoretically be commercial but that I would still be just as in love with, I devised a series of Young Adult novels called The Sleepwar Saga. In it, a group of six teenagers who don't know each other would find that, when they slept, they were together in another part of the country. Fighting evil, questioning their reality, learning to work together.
It took some 8 months before the final draft of Straw Soldiers was ready, but it is the work I am most proud of, and I'm ecstatic about it and the rest of the series to come. Whether this find its audience or not I cannot yet say, but even if it does not I will be thrilled to write the rest of the installments, so in love am I with this series and these characters.
Other books fight for idea space in my head, however. There's the fun Lawyers vs Zombies: The Legal Dead which I can't quite forget about, ever. The Universe Device was actually plotted out to a great degree and ready to be written, until I decided that I needed more novels under my belt before I could attempt that one. (The structure is more complex than I feel I can do justice to yet.)
I also have a Christian thriller in mind, a sci-fi murder mystery, and a few horror shorts that I began but lost track of when I didn't feel I was quite hitting the mark. (I'll get back to them later.)
I love writing. I love self-publishing. I hope someday I can focus on it as a career, instead of that thing that takes up all of my time when I'm not at my "real" job.
But it never would have happened if I hadn't been inspired to contact the creator of a book series I loved and asked about writing for his characters. I'm so glad I did.
Some links for people looking into self-publishing:
Amazon's Kindle Direct Publishing
CreateSpace for the paperback version
Draft2Digital or Smashwords (which I haven't used, but are important if you don't want to be Kindle-exclusive)
Labels:
Amazon,
author,
book,
ebook,
independent,
indie,
novel,
novels,
paperback,
Sci-Fi,
self-publish,
short story,
story,
support,
technique,
writer,
writing,
YA,
young adult
Subscribe to:
Posts (Atom)








