Showing posts with label novel. Show all posts
Showing posts with label novel. Show all posts

Tuesday, July 25, 2017

Book review - "Alice: The Wanderland Chronicles"

Here is my Goodreads review of "Alice: The Wanderland Chronicles" by J.M. Sullivan.


This was a wonderful book, and highly recommended.

That said, I have discussed my ratings philosophy before - how I reserve five stars for those books exceptional in their field, the best of the best.  On this scale, "Alice" is four stars - which is very high praise from me.

Like every book ever written, there are problems with it.  And further, there are things about it that I didn't connect with (but are not necessarily inherent problems with the text).  Overall, though, this was a great book, an easy read, and I expect most people would get the same high level of enjoyment out of it that I did.

So what is it?

Ostensibly a retelling of Lewis Carroll's "Alice's Adventures in Wonderland", this book recasts Alice as a young woman in the midst of a world post-zombie-apocalypse, forced to venture out into Phoenix (now called "Wanderland") in search of a cure for her sister.

Pairing "Alice in Wonderland" with zombies is not unique.  I'm not sure where it started - Alice vs the Red Queen in Resident Evil perhaps?  Regardless, we have since (of course) had the successful "White Rabbit Chronicles" series by Gena Showalter (which I really enjoy) starting with "Alice in Zombieland".

This book is different, though.  Those stories use some symbolism or iconography from "Alice" to reflect certain themes or motifs in the work.  "Alice: The Wanderland Chronicles" is explicitly using the story of Lewis Carroll's book - the characters, the ideas, the general progression - to tell a zombie story.  And that is something that "Alice in Zombieland" does not do.

(For that matter, the 'zombies' in "Alice in Zombieland" aren't even that - more like ghosts - so there is little common ground between that series and this one, have no fear.)

As with Carroll's novel, this one begins with Alice leaving both her sister and Dinah (here one and the same person) behind to follow a white rabbit into a frightening world.  Wanderland, of course, is not a separate universe, but its nature as a place abandoned to the Momerath (zombies) and the foreign agencies aggressively pursuing their agendas make it a far cry from Alice's little town where one can at least live one's life only occasionally interrupted by the 'Rath.

And the white rabbit she follows is a man - burdened with the only failed reference to the original novel
as a name.  Most of the references in this book work amazingly well, but "Dr Waite R Abbott" is torturous.  (I would have gone with something more obscure and less instantly recognizable like "Dr Albin Lapin" - but then there's a reason I do not pen runaway successes and JM Sullivan does.)

Why does Alice follow Dr Abbott into Wanderland?  Rumor has it that he has secretly devised a cure for the Momerath virus, which Alice needs to save her sister.  This leads her into a series of encounters with various individuals that will help or hinder (or both!) her quest.

"Alice: The Wanderland Chronicles" is a fast, breezy read.  It is always entertaining, sometimes intriguing, and presents us with many fascinating characters.

Are they all well-rounded and deep?  No, not at all.  Nor, quite frankly, are they intended to be.  There is a great deal more subtlety and depth to the characters here than in Lewis Carroll's source text, but this is still a fast-moving "road movie"-type story which cannot pause for lengthy character interaction.  It is all about moving forward - onto the next event, the next location, the next revelation.

Like the original, there is so much to see and do that we cannot dwell on anything long enough for the people to present themselves as fully three-dimensional (barring a few of the leads).  This is a feature and not a bug.  The characters are as fantastical and hyper-realized as Carroll's were, a bizarre menagerie for Alice to freak out over as she progresses along her path.

They are designed to be colorful and frightening, rather than realistic and recognizable.  Again, where the author intends otherwise, the characters do indeed show levels of reality to themselves.  This is a very well-constructed book, and everything it does is obviously purposeful.

As much as this book draws from the original, however, it is equally indebted to both popular Disney movie adaptations.  A famous exchange between Alice and the Mad Hatter in Tim Burton's movie (for example) is referenced twice (one more... hidden than the other).  Like that movie, this one also chooses to conflate the Queen of Hearts with the Red Queen from the sequel book.  And the appearance of the Mome Raths as dangerous creatures (rather than nonsensical words in a poem) appears first in the animated movie.  (For that matter, the term doesn't appear in the original book at all, only surfacing in "Through the Looking-Glass, and What Alice Found There".)

This is quite right, as the pop-culture vision of "Alice in Wonderland" is at least as important to any retelling as the actual text of the book ("Alice's Adventures in Wonderland") is.  Sullivan knows when to use the book's ideas, and when to draw on our cultural consciousness' ideas about the story for proper effect.

So does this all mean that there is nothing original in "The Wanderland Chronicles"?  Goodness me, of course not.  I have described it as a "nominal retelling" in part because, as much as it strives to follow a certain template and include many analogs and references, this is a wholly original story being told.

Alice's predicament and what she is forced to do to resolve it bears no resemblance whatsoever to Lewis Carroll's heroine, who merely glides through Wonderland as a curious observer with no real agency.  (It was, after all, only a dream.)  Here, Alice is driven by her need to cure her sick sister, and her own abilities & innate nature define her actions, her choice of path.

Along the way are intense events, dramatic revelations, and exciting encounters that I will not spoil in the slightest way here.  You won't want to put the book down, as it all unspools swiftly and entertainingly, driving to a specific end that is indeed reached by the time the book is closed.

Of course, this is the first in a series, so the situation is not "resolved" as such.  But the narrative drive of the novel concludes in a satisfactory manner.  There is much left to cover in further volumes, but the story being told in this one is fully complete.  If the story ended here, it would be far from satisfactory - but as sequels have been promised, the resolution in this book works 100%.

I mentioned earlier that characters can be somewhat shallow.  As I stated then, this is deliberate due to the colorful and exaggerated nature of the "Alice" story.  The most prominent characters, however, are well-shaded and we get to know them as well as can be expected for such a story as this one.

Some will balk at the supposed "love triangle" (which is a staple of fiction, but has become a mandate for YA) but really there is nothing of the sort here.  Are there two young men Alice is even vaguely romantically interested in, or at least finds attractive?  Yes, indeed there are.

But not only is this not a focus, it's not in any way "content".  A young woman would find interesting and good-looking boys and men of an age similar to hers attractive.  This is just the way people work.  This book gives no more attention to that aspect than that, merely describing the ways in which Alice happens to find more than one person appealing.

No love triangle - no love whatsoever, in point of fact.  There's no time for such things here.  Anyone put off by Alice happening to be attracted to more than one handsome man in her travels is being affected by other (lower quality) novels and not engaging with what is actually being presented in this book.

In summary, then, "Alice: The Wanderland Chronicles" is a very successful book that accomplishes its goals almost flawlessly.  It does not dwell on the action and gore inherent in zombie stories, but neither does it shy away from them.  It presents simple characters, colorful and variegated, but ones with enough depth where it counts to come across as fully complete.

It is fun, engaging, easy to read, and always entertaining.  If it doesn't hit five stars for me, that is mostly a consequence of its aiming for a lower bar.  The book easily clears the standard it sets for itself, which is more than good enough for me.

"Alice" is not aiming to be a literary classic.  It accomplishes its goals and then some.

Strongly recommended for... let's face it, just about everyone, really.

Monday, July 3, 2017

Book review: "The Beast of Talesend"

Beaumont & Beasley, Book 1

Some people will call this a "Beauty & the Beast" retelling, which it definitely isn't.  (Indeed, that tale is specifically referenced as a story within the text.)

Instead, it's a wonderful fantasy adventure that uses elements and iconography from that classic fairytale (among others) to tell a fun and whimsical new adventure.

Like one of my favorite TV miniseries (The Tenth Kingdom) this first in a new series of books is set in the fairytale kingdoms many years after the famous events.  Except in this case, thousands of years have passed, causing the tales to become legends many no longer believe in.

One such skeptic is Nick Beasley: a so-called "magical detective" who makes it his business to debunk instances of supposed supernatural occurrences.

And he barely gets paid for his efforts.

"The Beast of Talesend" describes what happens when Beasley gets caught up in events that prove to him the existence of magic without any room for doubt, and places him firmly in the role of sorting out some of these mystical dangers.

While the inciting "twist" comes later than might perhaps be optimal to set up the real story, and is easily guessable by most, I shan't spoil it here for fear of upsetting those who might not have anticipated it.  Suffice to say that a certain occurrence forces Beasley to become part of this magical world despite his natural lack of desire.

What makes this book so entertaining is not simply the "updated fairytale" nature of it (which we've seen before - if not specifically in this form) but rather the pace, the wit, and the loveable characters.

The setting itself is vaguely described - being a sort of "timeless modern" in nature - in a part of the Afterlands transparently modeled after the United Kingdom (with Wales being habitually overlooked again) that clearly expects us to imagine something classic and yet contemporary at the same time.

This follows through to the tone, where Beasley's dry acerbic nature clashes with Cordelia's Jane Austeny plucky-yet-occasionally-proper adventurous spirit.  The dialogue and the first-person narration are easy to read without feeling as though the text has been too modernized for our ears.

The plot is fairly basic, and the villain archetypal rather than layered, but this is all in the service of setting up a fairytale-based world and Beaumont and Beasley's place in it, while moving through a rollicking adventure quest.

Might I have preferred a more complex story worthy of telling in itself?  Perhaps (though future installments may yet provide such a creature) but for a book intended to set up a world, a tone, and designed to emphasize the roles and functions of a specific set of characters, it does its job pretty much exactly right.

And yet because of this book's (deliberately) shallow nature and slight story, I find myself unable to give it the full five stars some might imagine it deserves.  Being something of a stingy mark-giver, I reserve five stars (usually!) for the most exceptional writings, or those that affect me the most deeply.

"The Beast of Talesend" is not striving for such a target, so to not achieve it is a success rather than a failure, in a way.  Four stars without reservation, then, for something so entertaining and breezy to read.

Looking forward to more from these characters!

Tuesday, June 13, 2017

Close third - the cheating POV

Writing is tough.

Even when you've got your plot figured out, your characters, the arcs, all that good stuff.  How do you actually tell the story?

First person?  Third person?  The rarely-used second person?

And beyond that: past tense?  Present tense?

These things can greatly affect the way in which your text is received, the way the human brain processes and interprets the words.  The way the reader experiences them.

And if you're like me, you fall back on the easy one.  Close third.


Actually, I'll admit that I'm exaggerating here for effect.  Someone a while back wanted me to write this blog post, and I finally am getting around to it now.  If I get any comments below, they are sure to be angry ones!  But let me explain.

Third person is more... removed.  Obviously.  You - the writer - are not sitting in the character's head the way you are in first person, where everything is a direct translation of the character's thoughts.  Instead, you are the narrator, describing what the character sees, thinks and feels.

But "close" third: that is somewhat different.  In this POV, the writer is close enough to the character's head that he/she almost conveys it in first person - but not quite.

In essence, it's a way to get the benefits of first person POV without actually having to mess with the
headache that brings with it.  It's cheating.

No, no it's not really cheating.  It's my favorite POV to use - and usually to read, truth be told.  But it sure is easier than being restricted to first person, and can convey more immediacy and relatability than a strict third can.

Plus (and here's where I really rely on the crutch) it allows me the freedom (which I abuse mercilessly) to use my natural tendency toward lengthy, wordy sentences in my role as narrator - while also writing punchy, snappy text in character as the protagonist!

Best of both worlds!

Except in rewrites I always have to tone down this disparity.  At times I can even tell on reading back when I stopped writing for one day and took it up again the next.  One day I may have been extra flowery, the next super-slangy.  Editing is partially about fixing this.

But I still have that leeway.  That flexibility to incorporate my writerly inclinations with my character's more off-the-cuff, stream-of-consciousness way of thinking.

Is that a cheat?  It is the way I do it.

And then I have to fix it.

Monday, June 5, 2017

Book Review: "Ink and Bone" by Rachel Caine

Hey.  Been a while.

I have been so busy writing (or, at times, avoiding writing) that I have ignored this blog.  Shame on me.

I have several topics in mind, but for now: here's my Goodreads book review for "Ink and Bone".

Happy reading!



That I didn't give this book 5 stars is no slight on the novel.  For me, those are (and ought to be) rare.  "Ink and Bone" gets a solid 4.25 stars, and is very, very good.

One of the things I liked most about it is the thing that may be causing the (very few) detractors to have a hard time: this book cares very little about plot.

It's true.  There's barely any actual plot in this book.  And it's all the better for it.

One of the books "Ink and Bone" is being compared to all over the map is "Harry Potter & The Philosopher's Stone", which is ridiculous on the face of it.  Neither the tone nor the content is at all similar, and apart from the rather vague alchemical machinations behind the scenes, the characters in this book neither see nor perform 'magic'.

And yet, like "The Philosopher's Stone", this book uses the 'year at school' setting as a tool to drag the reader along.  In the Harry Potter book, besides a vague sense that Voldemort is up to something and his scheme will need to be defeated, the only real plot structure is: Harry goes to school.  The incidents that occur, the real 'plot', is just Harry going to classes.  And then there's a big end-piece.

Sort-of similarly, "Ink and Bone" uses the fact that the characters are attending a class to earn a spot working for The Library as a way for the reader to infer a kind of forward momentum.  The 'plot' only drives forward insofar as time moves ahead to a certain destination.  There is no villain as such (debatable, but give me this one for now) nor is there a goal to achieve or set obstacles to overcome.  There is no overarching narrative in the sense that the reader can understand an endpoint that needs to be achieved, and what the hero is required to do to attain it, what hurdles he must jump to win the day.

There is a timeline set out before Jess (the protagonist) and us.  And the book moves ever closer to that point.  This is the only sense of momentum author Rachel Caine feels the need to give us.

And quite right she is, too.

This sort of 'false momentum' is all the rope the story needs to drag itself along, to give it a sense of driving forward narratively.  Then all the real work can be done with the characters, which is what 'story' essentially is.

Jess, you see, is something of a smuggler.  In an alternate history where the Library of Alexandria runs the world, and has supreme authority over all collective knowledge, the black market has a keen interest in original books.  And Jess' father is one of those black marketeers.

So when Jess winds up having to apply for a position working for the very Library he has been taught to oppose, an intriguing moral conflict is posed.

Setting him and his ideals against a cast of diverse characters with their own agendas and viewpoints adds even more fuel to the (Greek) fire, and this is where the actual story takes place.  The story is Jess and his instructor and his fellow students learning to deal with one another, to respect one another, and the various interesting ways they interact and grow as a result.

Events certainly take place - big, important ones.  Life-threatening and enthralling ones.  But nothing that I'd call a 'plot', because they stand alone as incidents that do not essentially contribute to any overarching narrative.  They are simply things that happen - but what those 'things that happen' do is affect the characters in fascinating ways that reveal (and change) who they are at their cores.

Are there flaws in the book?  Of course there are.  (Show me a book without them.)  For my money, the opening segments setting up Jess' world are too far removed from the setting of the rest of the book, and would be better excised.  They set up an expectation for a certain type of story that we learn some time later is not to be the case.

I would also postulate that the reason some readers give up early on, feeling that the book is 'slow' or 'dry', is simply down to extremely long chapters!  Later on, the book is divided into easier-to-swallow segments, but the interminable length of those early portions leads one to feel that the book is dragging on and leading nowhere - when simple chapter divides would kick up the pace by themselves.

As, of course, would not wasting quite so much time setting up Jess' life in London which will not bear much relation to the rest of the novel at all.  But I've talked about that already...

Jess is a well-defined character, with certain notions inbuilt thanks to his upbringing which are challenged by his own experiences as a student.  While he's neither the wise-cracking, fun-loving rogue you instantly fall in love with, nor the wide-eyed ingenue the reader can put themselves in the shoes of, Jess is likeable and interesting in his own right.

The other students are less dimensional, but diverse and entertaining enough.  There's not quite time in a book of this length to get fully into the heads of so many players, but the author very quickly lets us know who these people from around the world are, what their biases are, and how they will relate to one another.

She then spends the book picking that apart and letting the characters grow and develop based on their interactions.

More interesting (at least to me) was the instructor: Christopher Wolfe.  A hard-nosed, by-the-book teacher at first glance, as we read more and more, as Jess' experiences teach us more, we see something else entirely.  We understand the man, where he comes from, what has made him this way, and that the surface is a poor source to make one's judgments based upon.

I look forward to the later books in the series.  Seeing more of Jess, more of Morgan.  But mostly, I want to see what becomes of Wolfe - because he is the aspect of this book I became most intrigued by.

The alternate reality this is based upon uses some hocus-pocus that I feel could have best been replaced by something less obviously mystical, but I admit this is a matter of taste.  Some major developments rest upon it, but I think something more ambiguous and more technologically-justifiable would suit the 'alternative history' angle better, as what is here removes itself just a little too far from our world.

The sentry machines I can buy into.  The 'magic'?  Less so, in this context - though I'm a big fantasy fan in general.

More to my taste was the political flavor to the whole endeavor.  The Library, the cutters, the Burners.  You may begin the novel feeling one way about these people/organizations, and yet feel quite different by the end.  Indeed, I should be much surprised if you did not.

Will you know exactly how to feel about every group by the conclusion of this book?  I should hope not; it is nothing so black-and-white as that.  And this is the ingredient that (I feel) really makes the book soar.

Who is in the right?  Who is in the wrong?  As in real life, it is not cut and dried, and everyone seems to have a little of both mixed in.

And I wouldn't have it any other way.

Wednesday, February 22, 2017

Review: "Weapons Grade Snake Oil"

It's been a few weeks since I read this book, and time constraints have not allowed me to write this review any sooner.

For this reason, some of the specific things I may have wished to comment upon while reading the book may have slipped my mind.  Nonetheless, here are my thoughts on the book as a whole.

The Faction Paradox universe has fostered some truly wonderful pieces of fiction.  In fact, the quality level is so high for the series that when I label "Weapons Grade Snake Oil" as middle-of-the-pack for this property, it is in no way a dismissal.

If this book is more "Head of State"/"Warring States" than "Newtons Sleep"/"Brakespeare Voyage" it only means that it is a very good book and doesn't quite hit the heights of those in the Faction Paradox universe that I feel are among the best novels I have ever read.

Like the best Faction fiction, it is full of ideas.  Possibly too many, in that there are so many notions tossed out that I wish would be explored more fully and I often found myself wanting the book to be about some of those ideas rather than the story we were getting.

But then the next great idea would happen, and I'd want to follow that one.  And so on, and so on.

Somewhat unusually for the Faction (though hardly unprecedented) this book focuses mainly on fun.  It is in nature a 'heist' story, though a unique take on one.  Rebellious Faction member Father Christémas has a plan to steal a relic of the time before the anchoring of the thread - an item called the "2nd Second".

To do this, he puts together an unlikely team that includes Faction runaway Sojourner Hooper-Agogo, his own servant Cousin Chaz, and the Time LordHouseworlder called The Hussar with his own assistant Anne Bonny.  There's a lot of double-crossing and conflicting agendas at play, which allows for some very nice character interplay that doesn't unfold as you might expect.

The neatest ideas are not the vaguely-defined concepts like the 2nd Second or Blue Praxis, but concepts behind entire cultures like the cymbiotes [sic - and for a reason] where Sojo comes from, or the gambling society of the Chance Coteries.

My favorites, though, are related to The Hussar and his assistant, real-life pirate Anne Bonny.  This
estranged Houseworlder has gone through elective semantectomy to have his given name removed - leaving only the title of The Hussar.  The implications for the series which Faction Paradox spun off of are quite intriguing.

Also, his relationship with his timeship, the Kraken, is... interesting.  Sadly Anne Bonny isn't as good as the red-headed historical character from another Faction novel (the incomparable "Newtons Sleep") but she is interesting enough in her own way.  She certainly doesn't get as much exposure as Aphra Behn did in the other book, as she is not as central a character.

Each (short) chapter is given a "Dune"-style quotation at the beginning.  Some of these are fascinating; some have the feel of later "Dune" books where Frank Herbert was clearly long grown weary of the necessity he had given himself of coming up with this stuff every few pages.  As there are even some real excerpts among the fake ones (I think?) it lends a real authenticity to the world(s) being created.

If there's a particular failure with the book then it is sadly with the heist plot itself - which is central to the book's narrative.  The rules are vague, the destination unclear, and the resolution abrupt and deliberately confusing.

I get that this is Faction Paradox and there are things we simply will not understand.  But the way it plays out is unsatisfying, underwhelming, and as far as I can tell, not actually set up in any way.  (Though I'm happy to be proven wrong on this in subsequent rereads.)

That this bathetic resolution does not damage the book as a whole is a testament to the fact that everything else is not only done well, but is engaging enough that the plot basically is of little interest anyway.  I do dearly wish we could have spent some more time with the Bankside crew.  I haven't even talked here about Cousin Haribeaux (whose cybernetic nature and nomenclature could lead one to associate him with the Kandyman!) or Cousin Rupert and what they get up to together.

Nor the politics of the Eleven Day Empire, and what Godmother Antigone has planned for Father Christémas.  For that matter, Sojo herself and the future of her society would be enough for a complex and satisfactory novel.

All of this stuff being lumped in together means that none of it gets developed fully, but feels instead like existing realities we get a mere taste of before necessarily moving on.  "Weapons Grade Snake Oil" is a cruise ship where we barely go on shore before it's time for the next leg of the trip.  Sure, we miss the exciting locale we just visited, but there's something just as inviting around the bend.

And I loved all of it.

(3.5 stars, rounded up to 4 if we ignore the distracting typos throughout)


Tuesday, February 21, 2017

Killing Your Babies With the Bathwater

For writers, the phrase "kill your babies" is something we are used to hearing over and over.


No, not because we're part of some freaky, Manson-like cult.  This piece of advice is to remind us that sometimes an idea, a character, a sub-plot, can be holding back the work as a whole but we are too fond of it to (as Elsa would urge us) let it go.

A lot of the time you have to "kill your babies".  Throw out the trash that's hurting your fiction, regardless of how much you might have grown attached to it.

And yet, a part of me resists that advice with all of my strength.  Is it just my petty attachment to my (obviously wonderful) ideas getting in my way?  Or is there something wrong with the famous advice?

Probably the former, I'll admit, but allow me to explore this idea somewhat on the page here.  You see, if a writer is unduly attached to a particular aspect of his or her writing, perhaps that "baby" is not holding the story back but is the one part giving it life.

Look, I understand the aphorism.  And I'm sure most of the time it's right.  But sometimes - just sometimes - we might find ourselves throwing out that baby with the bathwater.  What was intended to save the story, by cutting out the parts fighting against it, instead gets rid of the very heart that beat at the center.

A (possibly poor) example, if you will.  Many years ago I was (for the sake of writing practice) attempting to condense five books of David Eddings' "The Belgariad" into one screenplay of 120 pages.

Madness, sure, but it was an exercise.  As I pared it down, and down, and down, it resembled the source material less and less.  Fine then, I said, let's change it to an original work instead, if I'm altering it to that extent anyway.

So I turned this into that, nipping and tucking and snipping until I had a story that resembled "The Belgariad" no more than, say, "The Lord of the Rings".

And yet.  And yet...  One scene remained.  The part where Garion and Ce'Nedra bathe together in the stream.  I couldn't get rid of it, I loved it too much.  But with that piece intact, it was very clearly a "rip-off" of "the Belgariad".  No matter the name changes, the source material shone through.

So the scene had to go.  But I couldn't.  That one scene (small as it is) in one of the 5 books was everything to me.  The lynchpin, the centerpiece, the pivot on which the entire story turned.  To remove that was to pluck the heart from its chest Temple of Doom style, and I could not do it.

Thus I abandoned the screenplay entirely.  Leaving in the bathing scene would make it too reliant on the source material, taking it out killed the entire story stone dead.

For me, in that instance, the baby that needed killing was the story.  It couldn't be done.

I faced a similar issue with "Straw Soldiers" - my first novel.  A mistake (I'll admit it) early on hampered the experience of the book.  And yet getting rid of it would destroy the presentation and development of the main character in the book.

So vital was this element (an element which held back the book quite obviously) that I strongly considered changing the entire premise of the six-book series to accommodate it, to make it no longer a flaw.

When I realized just what I was proposing, I decided this was a baby that could not be killed.  Yes, keeping it in hampered the impact of the novel - I know it did - but taking it out would be worse.  So much worse.

Is killing your babies a good piece of advice?  I'm sure it is.  Just, when you're working on that, make sure that what you're excising is not the heart and soul of your book, your screenplay, your poem.  Maybe sometimes, it's the bathwater that needs changing instead.

Friday, February 17, 2017

Review: "Captain Hawklin and the Skyhook Pirates"

Could also be called:

Sky Captain and the Temple of Doom.


I love a good pulp novel - and a good pulp movie serial as well. Here I get something of both.

For while this book is a tribute to the old pulp works, to me it reads more as a pastiche of the cinematic pulp adventures than the written ones. Indeed, the author seems to say as much in the book itself.

Furthermore, I catch more than a hint of the modern tributes to the pulp classics. For example, it feels more like Sky Captain than it does Sky Raiders. More The Rocketeer than The King of the Rocket-Men.

And that's not a bad thing. A modern sensibility to the period-pastiche is a nice touch which I appreciate. And while it does a good job emulating a 1930s environment (I was able to picture the whole thing in black and white) I personally think it has elements of a more contemporary storytelling style that help it remain relevant to today's reader.

It's not too deep, I'll tell you that. Nor is it trying to be. What this book wants (and what it succeeds at) is to be a rollicking adventure drenched in the spirit of 1930s pulp sensibilities. It is pretty steadily-paced with a plethora of cliffhangers, and it never flags.

Some storytelling problems include very uneven chapter lengths (which disrupt the pacey flow a tad) and a very swift ending which follows a late plot revelation that could have fueled much more story beyond that point.

In addition (and this is the only thing that knocks the rating down a peg) there are frequent (and I mean ubiquitous) typos and punctuation errors. If these bug you too much (and they usually do for me) then prepare yourself because they are impossible to ignore. A lot of word repetition finds its way in as well, though this is a stylistic criticism rather than a technical one.

I don't want to seem down on this work as I enjoyed it a lot (and look forward to reading the sequels which this initial book leaves room to improve upon) but the flaws have to be noted. And they do detract - even if less than they might have.

"The Skyhook Pirates" is intentionally derivative. Don't expect much innovation here. The skill involved here was stitching together various elements to achieve a surprisingly cohesive whole. It ought not to be as good as it is with so many disparate ideas masquerading as one story, but it works dammit. The diversity helps make the plot seem fresh as the story unfolds - like each new chapter of the movie serial has its own character, but is telling one overarching story.

So, yeah. Get it if you like old pulp stories. Avoid it if you don't, because it makes no pretense to be anything other than what it is - and rightfully so.

Very entertaining.

Thursday, February 9, 2017

How to present diversity

Okay, so I've been busy writing my book and not this blog.  Sorry 'bout that.

But an interesting conversation I had on Twitter about presenting your characters that are people of color brought up issues that I have struggled with in the "Sleepwar Saga" series I'm writing now.  The poster made a very good point, and yet I can't say I 100% agree, either.

The Tweeter in question advised writers to state up front the ethnicities of their non-white characters.  The poster said that the presumed-white mentality is so strong that if you don't bring ethnicity up as one of the first things about your character, they will be assumed white by your audience and that view will be hard to shake.

I agree with this, actually.  I think diversity is important - not just in regards to race, but sexuality and physical ability, too - and so it is important that the reader recognizes this about your characters so as to experience the diversity correctly.

However...  I worry about stating up front that a character is black, South Asian, Hispanic, whatever.  Why would that concern me?  Well, for a couple of reasons.

One is that when you're being introduced to a new character, you are absorbing their primary traits in an attempt to understand who they are.  If one of the main traits I choose to mention is that a character is (say) Vietnamese, then the worry (possibly unfounded) is that the reader will pigeonhole that character as "Asian" above and beyond any other attributes.

In other words, they'll remember that the leads include: "the smart one, the athletic one, the nerd, and the Asian chick."

Yes, I can have a well-rounded character with all sorts of subtleties, but if I have prioritized her ethnicity as a defining feature, will the reader do the same?

Also, I never want to "other" my characters.  That is to say, if I feel the need to state one character is black, but never think I have to point out that the others are white, I have singled out "blackness" as aberrant.  I am presenting white as default and describing any deviation from the assumed norm.  And I never want to do that.

Most of the time, I try to describe one characters whiteness for every instance I talk about another character's non-white color.  To ensure that it is a descriptor applied equally and not to demarcate those people who stand out as non-standard.

What, then, is the solution?  Probably what that Twitter poster said, but I still go back and forth.  I don't want to disrespect either my characters or my readers by having race be any kind of defining aspect of my characters.

Their upbringing (of which culture, and society's response to their ethnicity, will be a part) certainly is a strong influence on who they are.  But the color of their skin or the shape of their eyes ought not to be who they are.  On any level, as far as I am concerned.

I like to use strong and unique names for my characters when I can.  If everyone is "Pete", "Dave", "Sandra", "Jill", then it is all too easy for the reader to forget which bland label belongs to which individual.  If they have stronger, less common, names then it is easier to tell them apart.

Luckily for me, this also helps with the dilemma of introducing a character's ethnicity.  In "Straw Soldiers" two minor characters (Kaz's friends at school) were named "Julia Ng" and "Daisy Rivera".  I hope that any reader knows the ethnicities of these girls without being told.

Similarly, my current work in progress features an extremely minor character named "DeShawn" whose skin color I do not feel needs to be stated.  His personality is not a stereotype, but his name is recognizably African American in the way that "Brian" would not be.

This can't be done for every character who is non-white, of course, but on occasion is does bypass the problem I struggle with.

What do you think?  How problematic is it to single out a character's ethnicity for comment?  And how problematic is it not to do so, and have the reader just assume everyone is white?

Wednesday, December 14, 2016

National No Writing Month

Wow.  I've been gone for a while...


So, many of you will know that for a large number of writers, November was NaNoWriMo: "National Novel Writing Month".  Basically, you set strict word count goals so that during the month of November you write a full (first draft of a) novel.

Pretty cool.  I did my own NaNoWriMo: "National No Writing Month".

Why was that?  A bunch of reasons.  I work retail (managing a shoe department) and the Christmas season is a very busy one, leaving me with little time and energy to devote to my writing.

In addition to that... well, I don't want to get into it too much here, but I'm American and early November saw a major event occur that didn't put me in a good mental state for the next few weeks.  I stayed away from all social media for a while, just to avoid dealing with people and their ways.

You guys know what I'm talking about.

As of now, I still don't have the time or energy to put in any serious writing, but I am going through my notes for The Sleepwar Saga Book 2, soaking up all of the details again.  And I'm steeling myself for a more hard-nosed writing schedule at the beginning of the new year.

If I do this right, I could have a (very rough!) first draft by the end of February no problem.  (But, knowing me, I won't - and the end of March will be the earliest.)  Then comes the real work of rewriting.  Yeuch.

But have no fear: I haven't vanished off the face of the Earth!  And with any luck, I will come out the other side of Christmas refreshed and ready to write better than ever before.

I'll believe that when I see it...

Wednesday, September 28, 2016

My Journey to Self-Publishing

How does one get started on self-publishing?  Well, I'm sure there are many different paths to that.  Sit down around the campfire, folks, and hearken to my own tale.

It all started with reading; it usually does.

Unfortunately, I shall have to be somewhat vague here as there is still the possibility of something happening with this property, but suffice for now to say that there was an incredibly fun series that I was a big fan of.  It was a pulp-style, 70s-set, series of e-book-only novellas starring an entertaining character in a crazy world where it seemed like anything could happen.

They were fantastic, and a lot of fun, but unfortunately a lack of interest caused the series to come to a close eventually.  This disappointed me, but it was not unforeseen.  A niche product like that will be limited in its appeal, but if it - by chance - finds that target audience then it can really take off.  This one didn't (quite).

Some time later, I (who have always been a writer since my youth, even if I had never sought out publishing in any way before) contacted the creator of this series and wondered if he would be amenable to me sending a spec manuscript over to him.  I knew the likelihood of the character making a return was low, but I figured I may as well give it a shot - I had a couple of vague ideas for what I would like to do if given the chance.

To my surprise, the creator messaged me, saying that he was actually considering a hardcopy collected version of the stories, and would like some new novellas to be included so as to make the paper version appealing even to those who already owned the stories electronically.  And he was willing to take a look at my submission!

Energized by the possibility of being published even by a small press like this one (especially one whose works I had been such a fan of) I set to writing straight away, using the concept that most interested me out of the few I had conceived.  I finished a 20,000 word story quite quickly, and sent this first draft off to the man in charge.

And this is where things fell apart.  For various reasons, the project was now not a priority in any way - and although he was enthusiastic about the parts of my story that he read, he never finished it or got back to me with any notes.  The book was dead in the water, and took my story with it.

(Or so it seemed: there remains the possibility - I am told - that the book could still happen, so watch this space for news.)

I had fun writing it, though.  A lot of fun.  Indeed, I had so many ideas for subsequent stories in this property that I would have loved to have taken over publishing the stories myself - even at a schedule of one novella per month (I thought).  Despite having had a couple of ideas for novels in my head for a few years (which will be written... eventually) I had never seriously tried to write something for publishing.  Or self-publishing.  But now...

The existing IP was something out of my hands; I knew this.  But what if I invented my own pulp novella series, that I could put out there myself.  Would such a thing be possible?

Indeed it was (a quick bit of internet searching later on showed me) and I spent the idle hours of one day at my job thinking about the possibilities.  Immediately, my love of old-fashioned pulp SF made me think of a concept involving a Victorian gentleman having adventures in outer space.  Perhaps it could be called Josiah Kensington: Space Adventurer?  Or maybe The Star Journeys of Dr Jeremiah Fotherington-Smythe?

Very quickly, this became The Star Travels of Dr. Jeremiah Fothering-Smythe, and I set about giving myself a target of 18,000-22,000 words per story, at a rate of one per month.  I would give it six months to have a chance of catching on, of finding an audience, and if after that it was going nowhere then I would end it.

Anyway, fast forward to six months later (during which I had also written a couple of other novellas or short stories) I completed the series with Book 6: "The Free World".  As expected, it had not found its audience and, much as I adored the character and his world, I wrapped up the story.  I had ideas about where the story could go later on, should it unexpectedly find a late following, but for now it was done.  (A paperback and eBook collected version was later released.)

Quite disheartened, I decided to treat all of the previous time as warm-up.  Like it didn't happen.  I wanted not to think of that as wasted effort, but instead as little more than rehearsal.  The real writing, the real career, would start now.

Looking for something that could theoretically be commercial but that I would still be just as in love with, I devised a series of Young Adult novels called The Sleepwar Saga.  In it, a group of six teenagers who don't know each other would find that, when they slept, they were together in another part of the country.  Fighting evil, questioning their reality, learning to work together.

It took some 8 months before the final draft of Straw Soldiers was ready, but it is the work I am most proud of, and I'm ecstatic about it and the rest of the series to come.  Whether this find its audience or not I cannot yet say, but even if it does not I will be thrilled to write the rest of the installments, so in love am I with this series and these characters.

Other books fight for idea space in my head, however.  There's the fun Lawyers vs Zombies: The Legal Dead which I can't quite forget about, ever.  The Universe Device was actually plotted out to a great degree and ready to be written, until I decided that I needed more novels under my belt before I could attempt that one.  (The structure is more complex than I feel I can do justice to yet.)

I also have a Christian thriller in mind, a sci-fi murder mystery, and a few horror shorts that I began but lost track of when I didn't feel I was quite hitting the mark.  (I'll get back to them later.)

I love writing.  I love self-publishing.  I hope someday I can focus on it as a career, instead of that thing that takes up all of my time when I'm not at my "real" job.

But it never would have happened if I hadn't been inspired to contact the creator of a book series I loved and asked about writing for his characters.  I'm so glad I did.



Some links for people looking into self-publishing:
Amazon's Kindle Direct Publishing
CreateSpace for the paperback version
Draft2Digital or Smashwords (which I haven't used, but are important if you don't want to be Kindle-exclusive)

Thursday, September 22, 2016

Defining Characters by Groups

A little trick I taught myself when writing screenplays was not to rely on defining a character as himself or herself, but to define each person in relation to the others.

To some extent, this applies to prose as well - not as much to POV characters as to others, but even then it can be helpful.

But let me back up a little.

In print, the reader has access to the POV characters' innermost thoughts and feelings. What this means is that it is not only their actions that define them, but what goes on inside their heads.

On screen, this is not so.  Nor is it for characters on the page whose thoughts the reader is not privy to.  What does this mean for the writer?  Allow me to explain my thoughts.

No matter what work you put into a character's design - their backstory - what matters to the reader is what they see.  If the things you invented do not impact the story, the reader sees none of it and your detailed character bio results in nothing but a 2D stereotype that the eye merely glances over and forgets.

An example: your main characters stop at a sandwich shop three days a week for lunch.  You have a beautiful bio drawn up for the guy behind the counter.  He fought in Operation: Iraqi Freedom - two tours - but when he came back he was a changed man, tortured, haunted, and his wife left him.  Since then, he has become a Buddhist and is seeking inner peace and enlightenment.  His father back in Idaho is dying of cancer, but the sandwich man can't leave his job to go and take care of Dad because he needs the money.

How does this manifest on the page?  "Here's your sandwiches, ladies.  Enjoy!"

That's it.  None of the backstory you devised, the intricate personality you worked out in detail, shows itself to the reader, because the story being told has nothing to do with any of it.  In practical terms, he is not any of those things in your bio: he's just the guy who says, "Enjoy."

So what if you define him in relation to other characters.  Maybe he's like the Soup Nazi and is combative with your leads.  Or perhaps he owns the sandwich place with his sister who is a flake and sleeping on his couch, and so every time we are in the sandwich shop there is some nice conflict happening between them.

Even if it's just a little color, it is something.  He's no longer just the guy who hands your MCs their sandwiches; he is a character.

Your other characters can benefit too; it doesn't have to be just bit-parters.  If you have decided that Jack's younger brother was bitten by a poisonous spider and almost died while vacationing in Brazil, unless your plot is about spiders then the most we will see (unless you shoehorn in some dialogue to explain it - which is itself problematic) is Jack staring suspiciously at a spider in the corner of the room.  Not compelling drama.

So start again.  Make Jack a control freak, and Betty a free spirit who is offended by structure.  Together they spark, and will create drama simply from the way they respond to every situation.  This particular example is a cliche, but there's a reason for that: it's a good one.

The point, though, is that while backstory is not a bad thing, if it doesn't show up on the page then it isn't a good thing either.  Define your characters against one another, make it so that the way they behave is in direct contrast to everyone else.  How they respond should not only be about the events of their past, but about how other characters will respond to the same stimuli.

If you want drama, if you want entertaining characters, if you want depth, then that bio sheet alone is probably worthless.  Think about they way every character relates to, and contrasts with, the others.  Know their alliances, their clashes, their romances.  Define the group together, so you know they complement and contrast.

Make good drama that doesn't just exist in theory.  Then write it.

Sunday, September 18, 2016

Book review: "The Martian Girl"

The Martian Girl
by Paul Magrs
(Firefly Press)


Let me get this out of the way first: it's not quite as good as "Lost on Mars" was.

But given that I rated them both 4 stars on Goodreads, there's obviously not much in it.

Like the first book, it's quite episodic and doesn't feel like the plot really gets going until rather late in.  The first 50% or so of this book is kind of picking up the pieces of "Lost on Mars" and reshuffling them to get to the place this book needs them to be.

Most of this part is still good reading - although I found the ambivalent way the novel treats Professor Swiftnick to be somewhat disorienting.  At one point, it appears as though we're going to be expected to suddenly treat Swiftnick as a friendly character - though this is soon negated again.  It's probably just bad reading on my part, but it feels to me as if Paul Magrs momentarily gets lost in recreating the feel of certain other books and places the character in a role unsuited to him for a brief time.

That quibble aside (and it's a minor one) this is a very enjoyable book from start to finish.  I don't feel it has the strength of the early portions of "Lost on Mars" which had a very nice "Little House on the Martian Prairie" feel - but neither does it have the wrenching quality of that book's episodic format.

This still follows the same storybook format of a series of differentiated adventures, but somehow the whole feels somewhat more "tied together" than before.  To me, "Lost on Mars" somehow only felt as though it had arrived at the real story it was telling when Lora made it to the City Inside.

That location is where we pick up in "The Martian Girl", and remain for the first half of the book.  Even though it still takes a goodly while for this book to wind up at the next phase of the adventure, it is so breezy and fun to read that you'll never feel like the time spent is too long.  Indeed, I could have remained in the City Inside for the entire book and never felt cheated.

But that's not what this series is doing.  No, as I stated earlier, the kind of storybook, episodic format keeps us always rolling along to the next set of circumstances - and here there is a distinctly more pronounced L Frank Baum air to the whole thing than I recall from the first book.  Whether this comparison is intended or the product of my own reading preferences is of no consequence; the similarity is there (for me, at least) and is something I appreciated.

It's a necessity of any sequel, but I felt slightly let down at the fact that some of the odd occurrences in "Lost on Mars" are given explanations here (or at least a hint in that direction) which dilutes the impact of them rather - but only in the way that Poirot revealing the murderer will always be vaguely less compelling than the investigation to undercover him in the first place.

Lora's world is still zany, enthralling and well-drawn, and most of the characters refuse to remain as they are, instead developing as the story goes on.  Plenty of mystery is still left regarding events and people from the first book, and although I am eager to discover the truth I am happy to wait while I enjoy the desire for eventual enlightenment.  There's so much still to find out, things that will no doubt alter the way we understand the world of this Mars.

And Lora herself still has room to grow, to become the woman it seems she is likely to be.

Oh - Barbra the Vending Machine finally made it into the story here.  I was hoping it wouldn't take her long...

Friday, September 16, 2016

99c sale!


September 15-19

"Straw Soldiers" Kindle edition is on sale for:


99c from the Amazon US store

99p from the Amazon UK store



Pick it up, before this sale ends!

Perfection Minus One

Terry Rossio and Ted Elliott once wrote an article called "Crap Plus One".

In it, they expounded that one of the problems with screenwriters trying to make it in the industry is seeing a terrible movie that got made, and thinking: "Well, I can do better than that!"

The problem is that a bad movie can happen for many reasons, but Hollywood is filled with amazing unmade scripts, and anyone aiming for the level of "crap plus one" will end up with a massively substandard script that will get them nowhere.

The same is true for self-publishers like me.  It is so easy to see a bunch of lousy indie books that have had unexpected success, and to think: "Well, I can do better than that!"

Success happens for a bunch of coincidental and unfathomable reasons.  Sure, it is very possible for a bad book to make a lot of money.  But more often than not (much more often) a bad book will just sit there making nothing very much at all.

You need to aim for the best you can possibly manage.  Only by writing a truly excellent book can you be reasonably in with a shot at hitting that magic cross-section of quality and marketability and chance that creates the hit novel.

But (and here's where I get controversial) there's just as much of a problem the other way.  Aiming for "perfection minus one" will lead to nothing but frustration and eventually giving up.  Unless you're a truly gifted author of the like the world rarely sees, your work will never live up to the standard you demand of yourself if you want "perfection minus one".

The number one reason for my despondency and desire to pack it all in is my failure to write prose the way Vladimir Nabokov did.  Or to create whimsical characters as well as Paul Magrs does.  Or construct immersive, enthralling worlds the way George R.R. Martin does.

I can't do it.  I want to, but it doesn't happen.  And when I refuse to accept anything less than the soaring standards of the world's best writers, I become so fed up with the level of my own talent that I almost decide to just give it all up.  Do something else, something less demanding.  Something where I don't feel like such a freaking failure every single day.

Ben Burtt, sound designer and sometime editor of the Star Wars movies had a saying posted at his work area: "Films aren't released, they escape."  A movie is never 'done'.  It is put out into theaters only because the release date is up and the filmmakers have no other choice.  They would fiddle with it endlessly if given half a chance.

Aim for the best that you personally can possibly do.  Accept your limits - strive to break them - and don't hate yourself when you fail to live up to impossible standards.  Improve every day.  Reach for the sky; just stay grounded.

Be amazing.  But know that you will never be the best, and that's okay.  'Great' is a lot better than 'decent' - even if it isn't quite 'perfect'.

Saturday, September 10, 2016

Memorable Supporting Characters

I don't mean necessarily your host of secondary characters.  Sure, you want them to be memorable and full of personality too, but this article is about something else.

I'm talking about the little guys.  The two-liners.  The people that fill out the world your protagonist inhabits.  In most cases, you're going to have a lot of bit-parters who don't have much to say.  But if none of them are interesting to read about, all of those small lines here and there add up to an awful lot of space being filled up by stuff that nobody cares about.

And it's not even a matter of creating a fleshed-out role for each of these either.  Let's face it: no matter how detailed a bio sheet you create for these guys, if the person just sits in an office and contributes an expository line once every hundred pages, that background you invented for them just isn't going to come across to the reader.  At all.

Something I've been thinking about lately are colorful characters in some of my favorite TV shows that were invented just to be these amusing bit-part characters who instantly draw your attention even if they have only one line of dialogue (or no lines).

I think about Starburns on Community.  Just a guy who shaves his sideburns into star-shapes to give himself a visual hook.  Nothing else, but he became a recurring guest character just on the strength of the kooky appeal of this gimmick.

Or the first full-length episode of Nickelodeon classic The Adventures of Pete & Pete.  One of the Petes encounters an antagonistic bully by the name of "Open Face", who only eats open-faced sandwiches.  His cohorts with the meager dialogue include "Gravy Breath" and "Butt-Stripe" (whose bike saddle leaves an identifiable mark).

These are the kind of quirky, colorful extras that can really bring your story to life.  I'm not saying your Steve Jacobs and Jill Watsons have no place - but when all of your characters are such lifeless, dull creations, much of the story's atmosphere is robbed of color.

So yeah.  Why not have that man who points your protagonist in the right direction be a purple-haired punk in an Edwardian suit?  Why not have that office co-worker be nicknamed "The Voice" because she spends all day rehearsing to herself for that reality-show audition she has coming up?  A kid with a raccoon for a pet, a man who only wears fur coats, a teenage girl who only wears teal...

Be creative.  Let your minor characters pack a quick punch.  Fill out your world with people that lend it life, not a thin fog of characterless line-feeders.

Entertainment is your job, writers.  Do that!

Monday, September 5, 2016

Book 2: The Difficult Second Album

Just as with musicians, the sophomore release is in some ways the hardest.

It's partly the artist to blame, and partly the audience.  The first book/album is the culmination of possibly years of creative percolating.  After that, it's time to just get the next product in the assembly line out, and it's likely to be a letdown.

Why is the audience to blame?  Well, in some ways the expectation of something just as amazing as the first installment is impossible to meet.  The consumer is not privy to the long history that first work had prior to its release, and can't fully accept that the sequel is simply not going to have the same creative weight behind it.

But let's face it: it's mostly on us.  The writer, the musician, the movie director.  If we experience the old Sophomore Slump it's because we haven't put the work in that we needed to.

Yeah, it's difficult.  You want any second installment to be the same, but different.  In exactly the right ratio.

It's very easy to make the second book too similar to the first.  I call this the "Chamber of Secrets" effect.  An installment that serves only to reinforce what the author intends to be the "pattern" of the series, and not to add anything artistically new to the pot.  It has a purpose - to say "this is what the series is" - but to the reader this is merely dead space.

And yet, going the other way is even worse.  When the second book is too different to the first, the series loses all cohesion and you lose all of the readers who wanted more of the kind of thing they liked so much about that initial book.

There's a line there.  A very narrow, fuzzy, hard-to-find line.  And that's where I'm walking right now, plotting and inventing, trying my darndest to pull the story of Book 2 out of the mire of swirling possibilities it exists in currently.

If you fail at the second lap, you've lost the race.  This is no time to get complacent.  This, right here, this is the biggest challenge.  And I have to be ready for it.

Saturday, September 3, 2016

Putting Together the Puzzle Pieces

I've talked before about being a "Plotter".  I don't write without knowing everything that's going to happen in the story (but leaving room for surprises to happen along the way).

So what does that look like?  Well, for me, in many ways it's like putting together a jigsaw puzzle.

First, you have to decide what difficulty level you're going for, what length of project.  Is it a 200-piece puzzle, or a 550-piece?  Then: is it the picture of puppies, the sailboat, or the bridge of the Enterprise?

After that is the hardest part: starting.  You see, it's not just a puzzle.  It's a puzzle that has been knocked over.

Because you don't have any of the pieces to begin with.  Here and there on the floor you can see a couple of puzzle pieces, but on their own you have no idea what they are or how they fit into the bigger picture.  But following the trail of pieces leads you to more, and eventually you find the motherload: the stash of all the puzzle pieces somewhere underneath the coach.

Of course, the work isn't over yet.  Oh no.  You have to sort through the pieces, find which goes where - tossing out any pieces that you think belong to another puzzle altogether.

It's hard work, this, but satisfying.  You get to see the picture come together.  And it's a fascinating experience, at times, to find that what you thought was a bird's eye is actually a black shirt button, and that edge piece is really an odd-shaped center-piece.

But once the picture is complete, you can start the actual writing, knowing in full what you're going for, what the actual story is.  Because if a character isn't heading for a specific destination, they really aren't headed anywhere at all.

Right now, in planning Book 2 of The Sleepwar Saga, I'm at the early piece-collecting stage.  I have a handful of disparate segments, but I'm just on the verge of them leading me to the main pile of spilled pieces.

And soon will begin the main planning of the book.  And then, the writing.  I just can't write about the basket of puppies without seeing what the completed jigsaw puzzle looks like in the first place - writing about a few loose puzzle pieces just leaves me with a mess of purposeless prose.

Tuesday, August 30, 2016

My Struggle With Adverbs

Hello.

My name is Doug, and I am an addict.

It's been four days since my last adverb.  Already I find my fingers itchy, desperate to type that beautiful "-ly" at the end of of a word.

Adverbs are not inherently bad; I know this.  Used in moderation they are descriptive and poetic.  But I know I can never use just one.

Sure, it starts with a "softly" or a "wryly".  But before you know it the adverbs are spilling off of the screen and I wake up in a pile of my own vomit, staring at the page I have written in my stupor:

"Hi there," said Fred breezily.
"Hello," Jennifer replied flatly.
Frowning, Fred delicately inquired, "Is everything okay?"
She sighed.  "I guess," Jennifer answered despondently.

Friends don't let friends abuse adverbs.  I need your help.

It's a struggle, but if I can get through today without an adverb, I know maybe I can do the same again tomorrow.  And then the next day.  And the next.

One sentence at a time, my friends.  One sentence at a time...

Thursday, August 25, 2016

Plotters vs Pantsers: why you shouldn't choose

You shouldn't choose because, of course, "Plotter" is the obviously correct selection.

I kid, but let me back up a bit:  What are these terms?

Writers tend to use these words to describe the two basic types that make up their group.  "Plotters" plan the story out in advance, and write to an outline.  "Pantsers" make it all up on the fly.

So which is better?  This is what I came here to explain: there is no choice.  You don't decide which path to follow; you learn which group you are already in.

It's not about technique, it's about the way you naturally write.

Some will say that Plotters leave no room for inspiration to hit, or that Pantsers hit writer's block and give up too easily.  Neither of these are necessarily (or even often) true.

Let me lay my cards on the table: I'm a Plotter.  And how.  I can't even start writing until I have every last beat of the story figured out.  I just can't do it.  (Or rather, I can't do it well, which is kind of the point.)  If I try to write without a very sophisticated outline, the story just veers off into nowhere and I have to delete vast swathes of text and start again.

For me, a story needs to have a shape.  I don't just put finger to keyboard and see what comes out.  I know what comes out: nonsense.  A story is about progression, about characters following their nature but encountering hiccups and overcoming them and developing in certain precise and entertaining ways.  If you just let them bumble about doing whatever they feel like, it might be believable but it sure as hell won't be entertaining.

Ah, you may well cry, that is what rewriting is for.  And this is true.  Many writers find the story in the redraft stage and get everything into shape then.  Me?  I'd rather do all that pesky rewriting before the writing has actually started.

It's much easier to redraft a "beat sheet", or treatment, than a 90,000 word document.

But have I abandoned all artistic integrity by sticking to an outline?  Have I hamstrung myself, leaving out all sense of inspiration and become a slave to a blueprint that I have bound myself to?

Not at all.  In those cases where things start developing in ways that contradict my outline (and yet seem potentially more interesting than my outline) I see where that takes me and develop a new outline where necessary.  (Or else realize I was right the first time and return to an earlier file which I conveniently saved when I began to deviate.)

Similarly, Pantsers are not necessarily more prone to giving up due to writer's block than Plotters.  We Plotters have the same writer's block - we just experience it earlier (in the planning stages).  Pantsers, in some ways, have a better reason to just plow ahead and see where the story takes them; if a plotter becomes stuck on how to implement his or her outline then it becomes harder to just power through the blockage.

So neither is necessarily beneficial.  There is no reason to choose between the two, based on merit.  What is important is to find out which of the two you are and do so quickly.  The more time you waste following the wrong technique, the harder it will be to write anything half-way decent.

I legitimately do not understand Pantsers.  How is it possible to craft a comprehensible and entertaining story without knowing where everything is leading?  There are so many strands to a novel that I do not see how a writer can cause them to artistically convene and converge in any kind of believable and satisfying manner by doing it on the fly.

And yet it is done.  Again and again, every single day, by artists whose talent is far above my own.  I couldn't do it, that is for sure.  It's not about choosing, it's about discovering.  And I discovered very early in my life that I can only produce a satisfactory story by doing all the donkey work up front.

You may be the opposite.  You may find that any outlining you do results in a mundane and predictable story that satisfies no-one, and the only way to create something of worth is to sit at the keyboard and figure it all out as you go.

It's not a choice; it's an identity.

Monday, August 22, 2016

Twitter account

Hey all.

Just a quick post to say that I have officially joined Twitter!

Yeah, I'm a newb at this, but follow me on the Twits @jdouglasburton for all the news, and whatever random thoughts pop into my head that can be expressed in 140 characters or fewer.

I have a few ideas for blog posts in the coming days, so keep your eyes on this page as well.