Here is my Goodreads review of "Alice: The Wanderland Chronicles" by J.M. Sullivan.
This was a wonderful book, and highly recommended.
That said, I have discussed my ratings philosophy before - how I reserve five stars for those books exceptional in their field, the best of the best. On this scale, "Alice" is four stars - which is very high praise from me.
Like every book ever written, there are problems with it. And further, there are things about it that I didn't connect with (but are not necessarily inherent problems with the text). Overall, though, this was a great book, an easy read, and I expect most people would get the same high level of enjoyment out of it that I did.
So what is it?
Ostensibly a retelling of Lewis Carroll's "Alice's Adventures in Wonderland", this book recasts Alice as a young woman in the midst of a world post-zombie-apocalypse, forced to venture out into Phoenix (now called "Wanderland") in search of a cure for her sister.
Pairing "Alice in Wonderland" with zombies is not unique. I'm not sure where it started - Alice vs the Red Queen in Resident Evil perhaps? Regardless, we have since (of course) had the successful "White Rabbit Chronicles" series by Gena Showalter (which I really enjoy) starting with "Alice in Zombieland".
This book is different, though. Those stories use some symbolism or iconography from "Alice" to reflect certain themes or motifs in the work. "Alice: The Wanderland Chronicles" is explicitly using the story of Lewis Carroll's book - the characters, the ideas, the general progression - to tell a zombie story. And that is something that "Alice in Zombieland" does not do.
(For that matter, the 'zombies' in "Alice in Zombieland" aren't even that - more like ghosts - so there is little common ground between that series and this one, have no fear.)
As with Carroll's novel, this one begins with Alice leaving both her sister and Dinah (here one and the same person) behind to follow a white rabbit into a frightening world. Wanderland, of course, is not a separate universe, but its nature as a place abandoned to the Momerath (zombies) and the foreign agencies aggressively pursuing their agendas make it a far cry from Alice's little town where one can at least live one's life only occasionally interrupted by the 'Rath.
And the white rabbit she follows is a man - burdened with the only failed reference to the original novel
as a name. Most of the references in this book work amazingly well, but "Dr Waite R Abbott" is torturous. (I would have gone with something more obscure and less instantly recognizable like "Dr Albin Lapin" - but then there's a reason I do not pen runaway successes and JM Sullivan does.)
Why does Alice follow Dr Abbott into Wanderland? Rumor has it that he has secretly devised a cure for the Momerath virus, which Alice needs to save her sister. This leads her into a series of encounters with various individuals that will help or hinder (or both!) her quest.
"Alice: The Wanderland Chronicles" is a fast, breezy read. It is always entertaining, sometimes intriguing, and presents us with many fascinating characters.
Are they all well-rounded and deep? No, not at all. Nor, quite frankly, are they intended to be. There is a great deal more subtlety and depth to the characters here than in Lewis Carroll's source text, but this is still a fast-moving "road movie"-type story which cannot pause for lengthy character interaction. It is all about moving forward - onto the next event, the next location, the next revelation.
Like the original, there is so much to see and do that we cannot dwell on anything long enough for the people to present themselves as fully three-dimensional (barring a few of the leads). This is a feature and not a bug. The characters are as fantastical and hyper-realized as Carroll's were, a bizarre menagerie for Alice to freak out over as she progresses along her path.
They are designed to be colorful and frightening, rather than realistic and recognizable. Again, where the author intends otherwise, the characters do indeed show levels of reality to themselves. This is a very well-constructed book, and everything it does is obviously purposeful.
As much as this book draws from the original, however, it is equally indebted to both popular Disney movie adaptations. A famous exchange between Alice and the Mad Hatter in Tim Burton's movie (for example) is referenced twice (one more... hidden than the other). Like that movie, this one also chooses to conflate the Queen of Hearts with the Red Queen from the sequel book. And the appearance of the Mome Raths as dangerous creatures (rather than nonsensical words in a poem) appears first in the animated movie. (For that matter, the term doesn't appear in the original book at all, only surfacing in "Through the Looking-Glass, and What Alice Found There".)
This is quite right, as the pop-culture vision of "Alice in Wonderland" is at least as important to any retelling as the actual text of the book ("Alice's Adventures in Wonderland") is. Sullivan knows when to use the book's ideas, and when to draw on our cultural consciousness' ideas about the story for proper effect.
So does this all mean that there is nothing original in "The Wanderland Chronicles"? Goodness me, of course not. I have described it as a "nominal retelling" in part because, as much as it strives to follow a certain template and include many analogs and references, this is a wholly original story being told.
Alice's predicament and what she is forced to do to resolve it bears no resemblance whatsoever to Lewis Carroll's heroine, who merely glides through Wonderland as a curious observer with no real agency. (It was, after all, only a dream.) Here, Alice is driven by her need to cure her sick sister, and her own abilities & innate nature define her actions, her choice of path.
Along the way are intense events, dramatic revelations, and exciting encounters that I will not spoil in the slightest way here. You won't want to put the book down, as it all unspools swiftly and entertainingly, driving to a specific end that is indeed reached by the time the book is closed.
Of course, this is the first in a series, so the situation is not "resolved" as such. But the narrative drive of the novel concludes in a satisfactory manner. There is much left to cover in further volumes, but the story being told in this one is fully complete. If the story ended here, it would be far from satisfactory - but as sequels have been promised, the resolution in this book works 100%.
I mentioned earlier that characters can be somewhat shallow. As I stated then, this is deliberate due to the colorful and exaggerated nature of the "Alice" story. The most prominent characters, however, are well-shaded and we get to know them as well as can be expected for such a story as this one.
Some will balk at the supposed "love triangle" (which is a staple of fiction, but has become a mandate for YA) but really there is nothing of the sort here. Are there two young men Alice is even vaguely romantically interested in, or at least finds attractive? Yes, indeed there are.
But not only is this not a focus, it's not in any way "content". A young woman would find interesting and good-looking boys and men of an age similar to hers attractive. This is just the way people work. This book gives no more attention to that aspect than that, merely describing the ways in which Alice happens to find more than one person appealing.
No love triangle - no love whatsoever, in point of fact. There's no time for such things here. Anyone put off by Alice happening to be attracted to more than one handsome man in her travels is being affected by other (lower quality) novels and not engaging with what is actually being presented in this book.
In summary, then, "Alice: The Wanderland Chronicles" is a very successful book that accomplishes its goals almost flawlessly. It does not dwell on the action and gore inherent in zombie stories, but neither does it shy away from them. It presents simple characters, colorful and variegated, but ones with enough depth where it counts to come across as fully complete.
It is fun, engaging, easy to read, and always entertaining. If it doesn't hit five stars for me, that is mostly a consequence of its aiming for a lower bar. The book easily clears the standard it sets for itself, which is more than good enough for me.
"Alice" is not aiming to be a literary classic. It accomplishes its goals and then some.
Strongly recommended for... let's face it, just about everyone, really.
Showing posts with label litcrit. Show all posts
Showing posts with label litcrit. Show all posts
Tuesday, July 25, 2017
Book review - "Alice: The Wanderland Chronicles"
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Monday, July 3, 2017
Book review: "The Beast of Talesend"
Beaumont & Beasley, Book 1
Some people will call this a "Beauty & the Beast" retelling, which it definitely isn't. (Indeed, that tale is specifically referenced as a story within the text.)
Instead, it's a wonderful fantasy adventure that uses elements and iconography from that classic fairytale (among others) to tell a fun and whimsical new adventure.
Like one of my favorite TV miniseries (The Tenth Kingdom) this first in a new series of books is set in the fairytale kingdoms many years after the famous events. Except in this case, thousands of years have passed, causing the tales to become legends many no longer believe in.
One such skeptic is Nick Beasley: a so-called "magical detective" who makes it his business to debunk instances of supposed supernatural occurrences.
And he barely gets paid for his efforts.
"The Beast of Talesend" describes what happens when Beasley gets caught up in events that prove to him the existence of magic without any room for doubt, and places him firmly in the role of sorting out some of these mystical dangers.
While the inciting "twist" comes later than might perhaps be optimal to set up the real story, and is easily guessable by most, I shan't spoil it here for fear of upsetting those who might not have anticipated it. Suffice to say that a certain occurrence forces Beasley to become part of this magical world despite his natural lack of desire.
What makes this book so entertaining is not simply the "updated fairytale" nature of it (which we've seen before - if not specifically in this form) but rather the pace, the wit, and the loveable characters.
The setting itself is vaguely described - being a sort of "timeless modern" in nature - in a part of the Afterlands transparently modeled after the United Kingdom (with Wales being habitually overlooked again) that clearly expects us to imagine something classic and yet contemporary at the same time.
This follows through to the tone, where Beasley's dry acerbic nature clashes with Cordelia's Jane Austeny plucky-yet-occasionally-proper adventurous spirit. The dialogue and the first-person narration are easy to read without feeling as though the text has been too modernized for our ears.
The plot is fairly basic, and the villain archetypal rather than layered, but this is all in the service of setting up a fairytale-based world and Beaumont and Beasley's place in it, while moving through a rollicking adventure quest.
Might I have preferred a more complex story worthy of telling in itself? Perhaps (though future installments may yet provide such a creature) but for a book intended to set up a world, a tone, and designed to emphasize the roles and functions of a specific set of characters, it does its job pretty much exactly right.
And yet because of this book's (deliberately) shallow nature and slight story, I find myself unable to give it the full five stars some might imagine it deserves. Being something of a stingy mark-giver, I reserve five stars (usually!) for the most exceptional writings, or those that affect me the most deeply.
"The Beast of Talesend" is not striving for such a target, so to not achieve it is a success rather than a failure, in a way. Four stars without reservation, then, for something so entertaining and breezy to read.
Looking forward to more from these characters!
Some people will call this a "Beauty & the Beast" retelling, which it definitely isn't. (Indeed, that tale is specifically referenced as a story within the text.)
Instead, it's a wonderful fantasy adventure that uses elements and iconography from that classic fairytale (among others) to tell a fun and whimsical new adventure.
Like one of my favorite TV miniseries (The Tenth Kingdom) this first in a new series of books is set in the fairytale kingdoms many years after the famous events. Except in this case, thousands of years have passed, causing the tales to become legends many no longer believe in.
One such skeptic is Nick Beasley: a so-called "magical detective" who makes it his business to debunk instances of supposed supernatural occurrences.
And he barely gets paid for his efforts.
"The Beast of Talesend" describes what happens when Beasley gets caught up in events that prove to him the existence of magic without any room for doubt, and places him firmly in the role of sorting out some of these mystical dangers.
While the inciting "twist" comes later than might perhaps be optimal to set up the real story, and is easily guessable by most, I shan't spoil it here for fear of upsetting those who might not have anticipated it. Suffice to say that a certain occurrence forces Beasley to become part of this magical world despite his natural lack of desire.
What makes this book so entertaining is not simply the "updated fairytale" nature of it (which we've seen before - if not specifically in this form) but rather the pace, the wit, and the loveable characters.
The setting itself is vaguely described - being a sort of "timeless modern" in nature - in a part of the Afterlands transparently modeled after the United Kingdom (with Wales being habitually overlooked again) that clearly expects us to imagine something classic and yet contemporary at the same time.
This follows through to the tone, where Beasley's dry acerbic nature clashes with Cordelia's Jane Austeny plucky-yet-occasionally-proper adventurous spirit. The dialogue and the first-person narration are easy to read without feeling as though the text has been too modernized for our ears.
The plot is fairly basic, and the villain archetypal rather than layered, but this is all in the service of setting up a fairytale-based world and Beaumont and Beasley's place in it, while moving through a rollicking adventure quest.
Might I have preferred a more complex story worthy of telling in itself? Perhaps (though future installments may yet provide such a creature) but for a book intended to set up a world, a tone, and designed to emphasize the roles and functions of a specific set of characters, it does its job pretty much exactly right.
And yet because of this book's (deliberately) shallow nature and slight story, I find myself unable to give it the full five stars some might imagine it deserves. Being something of a stingy mark-giver, I reserve five stars (usually!) for the most exceptional writings, or those that affect me the most deeply.
"The Beast of Talesend" is not striving for such a target, so to not achieve it is a success rather than a failure, in a way. Four stars without reservation, then, for something so entertaining and breezy to read.
Looking forward to more from these characters!
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Monday, June 5, 2017
Book Review: "Ink and Bone" by Rachel Caine
Hey. Been a while.
I have been so busy writing (or, at times, avoiding writing) that I have ignored this blog. Shame on me.
I have several topics in mind, but for now: here's my Goodreads book review for "Ink and Bone".
Happy reading!
That I didn't give this book 5 stars is no slight on the novel. For me, those are (and ought to be) rare. "Ink and Bone" gets a solid 4.25 stars, and is very, very good.
One of the things I liked most about it is the thing that may be causing the (very few) detractors to have a hard time: this book cares very little about plot.
It's true. There's barely any actual plot in this book. And it's all the better for it.
One of the books "Ink and Bone" is being compared to all over the map is "Harry Potter & The Philosopher's Stone", which is ridiculous on the face of it. Neither the tone nor the content is at all similar, and apart from the rather vague alchemical machinations behind the scenes, the characters in this book neither see nor perform 'magic'.
And yet, like "The Philosopher's Stone", this book uses the 'year at school' setting as a tool to drag the reader along. In the Harry Potter book, besides a vague sense that Voldemort is up to something and his scheme will need to be defeated, the only real plot structure is: Harry goes to school. The incidents that occur, the real 'plot', is just Harry going to classes. And then there's a big end-piece.
Sort-of similarly, "Ink and Bone" uses the fact that the characters are attending a class to earn a spot working for The Library as a way for the reader to infer a kind of forward momentum. The 'plot' only drives forward insofar as time moves ahead to a certain destination. There is no villain as such (debatable, but give me this one for now) nor is there a goal to achieve or set obstacles to overcome. There is no overarching narrative in the sense that the reader can understand an endpoint that needs to be achieved, and what the hero is required to do to attain it, what hurdles he must jump to win the day.
There is a timeline set out before Jess (the protagonist) and us. And the book moves ever closer to that point. This is the only sense of momentum author Rachel Caine feels the need to give us.
And quite right she is, too.
This sort of 'false momentum' is all the rope the story needs to drag itself along, to give it a sense of driving forward narratively. Then all the real work can be done with the characters, which is what 'story' essentially is.
Jess, you see, is something of a smuggler. In an alternate history where the Library of Alexandria runs the world, and has supreme authority over all collective knowledge, the black market has a keen interest in original books. And Jess' father is one of those black marketeers.
So when Jess winds up having to apply for a position working for the very Library he has been taught to oppose, an intriguing moral conflict is posed.
Setting him and his ideals against a cast of diverse characters with their own agendas and viewpoints adds even more fuel to the (Greek) fire, and this is where the actual story takes place. The story is Jess and his instructor and his fellow students learning to deal with one another, to respect one another, and the various interesting ways they interact and grow as a result.
Events certainly take place - big, important ones. Life-threatening and enthralling ones. But nothing that I'd call a 'plot', because they stand alone as incidents that do not essentially contribute to any overarching narrative. They are simply things that happen - but what those 'things that happen' do is affect the characters in fascinating ways that reveal (and change) who they are at their cores.
Are there flaws in the book? Of course there are. (Show me a book without them.) For my money, the opening segments setting up Jess' world are too far removed from the setting of the rest of the book, and would be better excised. They set up an expectation for a certain type of story that we learn some time later is not to be the case.
I would also postulate that the reason some readers give up early on, feeling that the book is 'slow' or 'dry', is simply down to extremely long chapters! Later on, the book is divided into easier-to-swallow segments, but the interminable length of those early portions leads one to feel that the book is dragging on and leading nowhere - when simple chapter divides would kick up the pace by themselves.
As, of course, would not wasting quite so much time setting up Jess' life in London which will not bear much relation to the rest of the novel at all. But I've talked about that already...
Jess is a well-defined character, with certain notions inbuilt thanks to his upbringing which are challenged by his own experiences as a student. While he's neither the wise-cracking, fun-loving rogue you instantly fall in love with, nor the wide-eyed ingenue the reader can put themselves in the shoes of, Jess is likeable and interesting in his own right.
The other students are less dimensional, but diverse and entertaining enough. There's not quite time in a book of this length to get fully into the heads of so many players, but the author very quickly lets us know who these people from around the world are, what their biases are, and how they will relate to one another.
She then spends the book picking that apart and letting the characters grow and develop based on their interactions.
More interesting (at least to me) was the instructor: Christopher Wolfe. A hard-nosed, by-the-book teacher at first glance, as we read more and more, as Jess' experiences teach us more, we see something else entirely. We understand the man, where he comes from, what has made him this way, and that the surface is a poor source to make one's judgments based upon.
I look forward to the later books in the series. Seeing more of Jess, more of Morgan. But mostly, I want to see what becomes of Wolfe - because he is the aspect of this book I became most intrigued by.
The alternate reality this is based upon uses some hocus-pocus that I feel could have best been replaced by something less obviously mystical, but I admit this is a matter of taste. Some major developments rest upon it, but I think something more ambiguous and more technologically-justifiable would suit the 'alternative history' angle better, as what is here removes itself just a little too far from our world.
The sentry machines I can buy into. The 'magic'? Less so, in this context - though I'm a big fantasy fan in general.
More to my taste was the political flavor to the whole endeavor. The Library, the cutters, the Burners. You may begin the novel feeling one way about these people/organizations, and yet feel quite different by the end. Indeed, I should be much surprised if you did not.
Will you know exactly how to feel about every group by the conclusion of this book? I should hope not; it is nothing so black-and-white as that. And this is the ingredient that (I feel) really makes the book soar.
Who is in the right? Who is in the wrong? As in real life, it is not cut and dried, and everyone seems to have a little of both mixed in.
And I wouldn't have it any other way.
I have been so busy writing (or, at times, avoiding writing) that I have ignored this blog. Shame on me.
I have several topics in mind, but for now: here's my Goodreads book review for "Ink and Bone".
Happy reading!
That I didn't give this book 5 stars is no slight on the novel. For me, those are (and ought to be) rare. "Ink and Bone" gets a solid 4.25 stars, and is very, very good.
One of the things I liked most about it is the thing that may be causing the (very few) detractors to have a hard time: this book cares very little about plot.
It's true. There's barely any actual plot in this book. And it's all the better for it.
One of the books "Ink and Bone" is being compared to all over the map is "Harry Potter & The Philosopher's Stone", which is ridiculous on the face of it. Neither the tone nor the content is at all similar, and apart from the rather vague alchemical machinations behind the scenes, the characters in this book neither see nor perform 'magic'.
And yet, like "The Philosopher's Stone", this book uses the 'year at school' setting as a tool to drag the reader along. In the Harry Potter book, besides a vague sense that Voldemort is up to something and his scheme will need to be defeated, the only real plot structure is: Harry goes to school. The incidents that occur, the real 'plot', is just Harry going to classes. And then there's a big end-piece.
Sort-of similarly, "Ink and Bone" uses the fact that the characters are attending a class to earn a spot working for The Library as a way for the reader to infer a kind of forward momentum. The 'plot' only drives forward insofar as time moves ahead to a certain destination. There is no villain as such (debatable, but give me this one for now) nor is there a goal to achieve or set obstacles to overcome. There is no overarching narrative in the sense that the reader can understand an endpoint that needs to be achieved, and what the hero is required to do to attain it, what hurdles he must jump to win the day.
There is a timeline set out before Jess (the protagonist) and us. And the book moves ever closer to that point. This is the only sense of momentum author Rachel Caine feels the need to give us.
And quite right she is, too.
This sort of 'false momentum' is all the rope the story needs to drag itself along, to give it a sense of driving forward narratively. Then all the real work can be done with the characters, which is what 'story' essentially is.
Jess, you see, is something of a smuggler. In an alternate history where the Library of Alexandria runs the world, and has supreme authority over all collective knowledge, the black market has a keen interest in original books. And Jess' father is one of those black marketeers.
So when Jess winds up having to apply for a position working for the very Library he has been taught to oppose, an intriguing moral conflict is posed.
Setting him and his ideals against a cast of diverse characters with their own agendas and viewpoints adds even more fuel to the (Greek) fire, and this is where the actual story takes place. The story is Jess and his instructor and his fellow students learning to deal with one another, to respect one another, and the various interesting ways they interact and grow as a result.
Events certainly take place - big, important ones. Life-threatening and enthralling ones. But nothing that I'd call a 'plot', because they stand alone as incidents that do not essentially contribute to any overarching narrative. They are simply things that happen - but what those 'things that happen' do is affect the characters in fascinating ways that reveal (and change) who they are at their cores.
Are there flaws in the book? Of course there are. (Show me a book without them.) For my money, the opening segments setting up Jess' world are too far removed from the setting of the rest of the book, and would be better excised. They set up an expectation for a certain type of story that we learn some time later is not to be the case.
I would also postulate that the reason some readers give up early on, feeling that the book is 'slow' or 'dry', is simply down to extremely long chapters! Later on, the book is divided into easier-to-swallow segments, but the interminable length of those early portions leads one to feel that the book is dragging on and leading nowhere - when simple chapter divides would kick up the pace by themselves.
As, of course, would not wasting quite so much time setting up Jess' life in London which will not bear much relation to the rest of the novel at all. But I've talked about that already...
Jess is a well-defined character, with certain notions inbuilt thanks to his upbringing which are challenged by his own experiences as a student. While he's neither the wise-cracking, fun-loving rogue you instantly fall in love with, nor the wide-eyed ingenue the reader can put themselves in the shoes of, Jess is likeable and interesting in his own right.
The other students are less dimensional, but diverse and entertaining enough. There's not quite time in a book of this length to get fully into the heads of so many players, but the author very quickly lets us know who these people from around the world are, what their biases are, and how they will relate to one another.
She then spends the book picking that apart and letting the characters grow and develop based on their interactions.
More interesting (at least to me) was the instructor: Christopher Wolfe. A hard-nosed, by-the-book teacher at first glance, as we read more and more, as Jess' experiences teach us more, we see something else entirely. We understand the man, where he comes from, what has made him this way, and that the surface is a poor source to make one's judgments based upon.
I look forward to the later books in the series. Seeing more of Jess, more of Morgan. But mostly, I want to see what becomes of Wolfe - because he is the aspect of this book I became most intrigued by.
The alternate reality this is based upon uses some hocus-pocus that I feel could have best been replaced by something less obviously mystical, but I admit this is a matter of taste. Some major developments rest upon it, but I think something more ambiguous and more technologically-justifiable would suit the 'alternative history' angle better, as what is here removes itself just a little too far from our world.
The sentry machines I can buy into. The 'magic'? Less so, in this context - though I'm a big fantasy fan in general.
More to my taste was the political flavor to the whole endeavor. The Library, the cutters, the Burners. You may begin the novel feeling one way about these people/organizations, and yet feel quite different by the end. Indeed, I should be much surprised if you did not.
Will you know exactly how to feel about every group by the conclusion of this book? I should hope not; it is nothing so black-and-white as that. And this is the ingredient that (I feel) really makes the book soar.
Who is in the right? Who is in the wrong? As in real life, it is not cut and dried, and everyone seems to have a little of both mixed in.
And I wouldn't have it any other way.
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Wednesday, February 22, 2017
Review: "Weapons Grade Snake Oil"
It's been a few weeks since I read this book, and time constraints have not allowed me to write this review any sooner.
For this reason, some of the specific things I may have wished to comment upon while reading the book may have slipped my mind. Nonetheless, here are my thoughts on the book as a whole.
The Faction Paradox universe has fostered some truly wonderful pieces of fiction. In fact, the quality level is so high for the series that when I label "Weapons Grade Snake Oil" as middle-of-the-pack for this property, it is in no way a dismissal.
If this book is more "Head of State"/"Warring States" than "Newtons Sleep"/"Brakespeare Voyage" it only means that it is a very good book and doesn't quite hit the heights of those in the Faction Paradox universe that I feel are among the best novels I have ever read.
Like the best Faction fiction, it is full of ideas. Possibly too many, in that there are so many notions tossed out that I wish would be explored more fully and I often found myself wanting the book to be about some of those ideas rather than the story we were getting.
But then the next great idea would happen, and I'd want to follow that one. And so on, and so on.
Somewhat unusually for the Faction (though hardly unprecedented) this book focuses mainly on fun. It is in nature a 'heist' story, though a unique take on one. Rebellious Faction member Father Christémas has a plan to steal a relic of the time before the anchoring of the thread - an item called the "2nd Second".
To do this, he puts together an unlikely team that includes Faction runaway Sojourner Hooper-Agogo, his own servant Cousin Chaz, and theTime LordHouseworlder called The Hussar with his own assistant Anne Bonny. There's a lot of double-crossing and conflicting agendas at play, which allows for some very nice character interplay that doesn't unfold as you might expect.
The neatest ideas are not the vaguely-defined concepts like the 2nd Second or Blue Praxis, but concepts behind entire cultures like the cymbiotes [sic - and for a reason] where Sojo comes from, or the gambling society of the Chance Coteries.

My favorites, though, are related to The Hussar and his assistant, real-life pirate Anne Bonny. This
estranged Houseworlder has gone through elective semantectomy to have his given name removed - leaving only the title of The Hussar. The implications for the series which Faction Paradox spun off of are quite intriguing.
Also, his relationship with his timeship, the Kraken, is... interesting. Sadly Anne Bonny isn't as good as the red-headed historical character from another Faction novel (the incomparable "Newtons Sleep") but she is interesting enough in her own way. She certainly doesn't get as much exposure as Aphra Behn did in the other book, as she is not as central a character.
Each (short) chapter is given a "Dune"-style quotation at the beginning. Some of these are fascinating; some have the feel of later "Dune" books where Frank Herbert was clearly long grown weary of the necessity he had given himself of coming up with this stuff every few pages. As there are even some real excerpts among the fake ones (I think?) it lends a real authenticity to the world(s) being created.
If there's a particular failure with the book then it is sadly with the heist plot itself - which is central to the book's narrative. The rules are vague, the destination unclear, and the resolution abrupt and deliberately confusing.
I get that this is Faction Paradox and there are things we simply will not understand. But the way it plays out is unsatisfying, underwhelming, and as far as I can tell, not actually set up in any way. (Though I'm happy to be proven wrong on this in subsequent rereads.)
That this bathetic resolution does not damage the book as a whole is a testament to the fact that everything else is not only done well, but is engaging enough that the plot basically is of little interest anyway. I do dearly wish we could have spent some more time with the Bankside crew. I haven't even talked here about Cousin Haribeaux (whose cybernetic nature and nomenclature could lead one to associate him with the Kandyman!) or Cousin Rupert and what they get up to together.
Nor the politics of the Eleven Day Empire, and what Godmother Antigone has planned for Father Christémas. For that matter, Sojo herself and the future of her society would be enough for a complex and satisfactory novel.
All of this stuff being lumped in together means that none of it gets developed fully, but feels instead like existing realities we get a mere taste of before necessarily moving on. "Weapons Grade Snake Oil" is a cruise ship where we barely go on shore before it's time for the next leg of the trip. Sure, we miss the exciting locale we just visited, but there's something just as inviting around the bend.
And I loved all of it.
(3.5 stars, rounded up to 4 if we ignore the distracting typos throughout)
For this reason, some of the specific things I may have wished to comment upon while reading the book may have slipped my mind. Nonetheless, here are my thoughts on the book as a whole.
The Faction Paradox universe has fostered some truly wonderful pieces of fiction. In fact, the quality level is so high for the series that when I label "Weapons Grade Snake Oil" as middle-of-the-pack for this property, it is in no way a dismissal.
If this book is more "Head of State"/"Warring States" than "Newtons Sleep"/"Brakespeare Voyage" it only means that it is a very good book and doesn't quite hit the heights of those in the Faction Paradox universe that I feel are among the best novels I have ever read.
Like the best Faction fiction, it is full of ideas. Possibly too many, in that there are so many notions tossed out that I wish would be explored more fully and I often found myself wanting the book to be about some of those ideas rather than the story we were getting.
But then the next great idea would happen, and I'd want to follow that one. And so on, and so on.
Somewhat unusually for the Faction (though hardly unprecedented) this book focuses mainly on fun. It is in nature a 'heist' story, though a unique take on one. Rebellious Faction member Father Christémas has a plan to steal a relic of the time before the anchoring of the thread - an item called the "2nd Second".
To do this, he puts together an unlikely team that includes Faction runaway Sojourner Hooper-Agogo, his own servant Cousin Chaz, and the
The neatest ideas are not the vaguely-defined concepts like the 2nd Second or Blue Praxis, but concepts behind entire cultures like the cymbiotes [sic - and for a reason] where Sojo comes from, or the gambling society of the Chance Coteries.

My favorites, though, are related to The Hussar and his assistant, real-life pirate Anne Bonny. This
estranged Houseworlder has gone through elective semantectomy to have his given name removed - leaving only the title of The Hussar. The implications for the series which Faction Paradox spun off of are quite intriguing.
Also, his relationship with his timeship, the Kraken, is... interesting. Sadly Anne Bonny isn't as good as the red-headed historical character from another Faction novel (the incomparable "Newtons Sleep") but she is interesting enough in her own way. She certainly doesn't get as much exposure as Aphra Behn did in the other book, as she is not as central a character.
Each (short) chapter is given a "Dune"-style quotation at the beginning. Some of these are fascinating; some have the feel of later "Dune" books where Frank Herbert was clearly long grown weary of the necessity he had given himself of coming up with this stuff every few pages. As there are even some real excerpts among the fake ones (I think?) it lends a real authenticity to the world(s) being created.
If there's a particular failure with the book then it is sadly with the heist plot itself - which is central to the book's narrative. The rules are vague, the destination unclear, and the resolution abrupt and deliberately confusing.
I get that this is Faction Paradox and there are things we simply will not understand. But the way it plays out is unsatisfying, underwhelming, and as far as I can tell, not actually set up in any way. (Though I'm happy to be proven wrong on this in subsequent rereads.)
That this bathetic resolution does not damage the book as a whole is a testament to the fact that everything else is not only done well, but is engaging enough that the plot basically is of little interest anyway. I do dearly wish we could have spent some more time with the Bankside crew. I haven't even talked here about Cousin Haribeaux (whose cybernetic nature and nomenclature could lead one to associate him with the Kandyman!) or Cousin Rupert and what they get up to together.
Nor the politics of the Eleven Day Empire, and what Godmother Antigone has planned for Father Christémas. For that matter, Sojo herself and the future of her society would be enough for a complex and satisfactory novel.
All of this stuff being lumped in together means that none of it gets developed fully, but feels instead like existing realities we get a mere taste of before necessarily moving on. "Weapons Grade Snake Oil" is a cruise ship where we barely go on shore before it's time for the next leg of the trip. Sure, we miss the exciting locale we just visited, but there's something just as inviting around the bend.
And I loved all of it.
(3.5 stars, rounded up to 4 if we ignore the distracting typos throughout)
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Friday, February 17, 2017
Review: "Captain Hawklin and the Skyhook Pirates"
Could also be called:
Sky Captain and the Temple of Doom.
I love a good pulp novel - and a good pulp movie serial as well. Here I get something of both.
For while this book is a tribute to the old pulp works, to me it reads more as a pastiche of the cinematic pulp adventures than the written ones. Indeed, the author seems to say as much in the book itself.
Furthermore, I catch more than a hint of the modern tributes to the pulp classics. For example, it feels more like Sky Captain than it does Sky Raiders. More The Rocketeer than The King of the Rocket-Men.
And that's not a bad thing. A modern sensibility to the period-pastiche is a nice touch which I appreciate. And while it does a good job emulating a 1930s environment (I was able to picture the whole thing in black and white) I personally think it has elements of a more contemporary storytelling style that help it remain relevant to today's reader.
It's not too deep, I'll tell you that. Nor is it trying to be. What this book wants (and what it succeeds at) is to be a rollicking adventure drenched in the spirit of 1930s pulp sensibilities. It is pretty steadily-paced with a plethora of cliffhangers, and it never flags.
Some storytelling problems include very uneven chapter lengths (which disrupt the pacey flow a tad) and a very swift ending which follows a late plot revelation that could have fueled much more story beyond that point.
In addition (and this is the only thing that knocks the rating down a peg) there are frequent (and I mean ubiquitous) typos and punctuation errors. If these bug you too much (and they usually do for me) then prepare yourself because they are impossible to ignore. A lot of word repetition finds its way in as well, though this is a stylistic criticism rather than a technical one.
I don't want to seem down on this work as I enjoyed it a lot (and look forward to reading the sequels which this initial book leaves room to improve upon) but the flaws have to be noted. And they do detract - even if less than they might have.
"The Skyhook Pirates" is intentionally derivative. Don't expect much innovation here. The skill involved here was stitching together various elements to achieve a surprisingly cohesive whole. It ought not to be as good as it is with so many disparate ideas masquerading as one story, but it works dammit. The diversity helps make the plot seem fresh as the story unfolds - like each new chapter of the movie serial has its own character, but is telling one overarching story.
So, yeah. Get it if you like old pulp stories. Avoid it if you don't, because it makes no pretense to be anything other than what it is - and rightfully so.
Very entertaining.
Sky Captain and the Temple of Doom.
I love a good pulp novel - and a good pulp movie serial as well. Here I get something of both.
For while this book is a tribute to the old pulp works, to me it reads more as a pastiche of the cinematic pulp adventures than the written ones. Indeed, the author seems to say as much in the book itself.
Furthermore, I catch more than a hint of the modern tributes to the pulp classics. For example, it feels more like Sky Captain than it does Sky Raiders. More The Rocketeer than The King of the Rocket-Men.
And that's not a bad thing. A modern sensibility to the period-pastiche is a nice touch which I appreciate. And while it does a good job emulating a 1930s environment (I was able to picture the whole thing in black and white) I personally think it has elements of a more contemporary storytelling style that help it remain relevant to today's reader.
It's not too deep, I'll tell you that. Nor is it trying to be. What this book wants (and what it succeeds at) is to be a rollicking adventure drenched in the spirit of 1930s pulp sensibilities. It is pretty steadily-paced with a plethora of cliffhangers, and it never flags.
Some storytelling problems include very uneven chapter lengths (which disrupt the pacey flow a tad) and a very swift ending which follows a late plot revelation that could have fueled much more story beyond that point.
In addition (and this is the only thing that knocks the rating down a peg) there are frequent (and I mean ubiquitous) typos and punctuation errors. If these bug you too much (and they usually do for me) then prepare yourself because they are impossible to ignore. A lot of word repetition finds its way in as well, though this is a stylistic criticism rather than a technical one.
I don't want to seem down on this work as I enjoyed it a lot (and look forward to reading the sequels which this initial book leaves room to improve upon) but the flaws have to be noted. And they do detract - even if less than they might have.
"The Skyhook Pirates" is intentionally derivative. Don't expect much innovation here. The skill involved here was stitching together various elements to achieve a surprisingly cohesive whole. It ought not to be as good as it is with so many disparate ideas masquerading as one story, but it works dammit. The diversity helps make the plot seem fresh as the story unfolds - like each new chapter of the movie serial has its own character, but is telling one overarching story.
So, yeah. Get it if you like old pulp stories. Avoid it if you don't, because it makes no pretense to be anything other than what it is - and rightfully so.
Very entertaining.
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Sunday, September 18, 2016
Book review: "The Martian Girl"
The Martian Girl
by Paul Magrs
(Firefly Press)
Let me get this out of the way first: it's not quite as good as "Lost on Mars" was.
But given that I rated them both 4 stars on Goodreads, there's obviously not much in it.
Like the first book, it's quite episodic and doesn't feel like the plot really gets going until rather late in. The first 50% or so of this book is kind of picking up the pieces of "Lost on Mars" and reshuffling them to get to the place this book needs them to be.
Most of this part is still good reading - although I found the ambivalent way the novel treats Professor Swiftnick to be somewhat disorienting. At one point, it appears as though we're going to be expected to suddenly treat Swiftnick as a friendly character - though this is soon negated again. It's probably just bad reading on my part, but it feels to me as if Paul Magrs momentarily gets lost in recreating the feel of certain other books and places the character in a role unsuited to him for a brief time.
That quibble aside (and it's a minor one) this is a very enjoyable book from start to finish. I don't feel it has the strength of the early portions of "Lost on Mars" which had a very nice "Little House on the Martian Prairie" feel - but neither does it have the wrenching quality of that book's episodic format.
This still follows the same storybook format of a series of differentiated adventures, but somehow the whole feels somewhat more "tied together" than before. To me, "Lost on Mars" somehow only felt as though it had arrived at the real story it was telling when Lora made it to the City Inside.
That location is where we pick up in "The Martian Girl", and remain for the first half of the book. Even though it still takes a goodly while for this book to wind up at the next phase of the adventure, it is so breezy and fun to read that you'll never feel like the time spent is too long. Indeed, I could have remained in the City Inside for the entire book and never felt cheated.
But that's not what this series is doing. No, as I stated earlier, the kind of storybook, episodic format keeps us always rolling along to the next set of circumstances - and here there is a distinctly more pronounced L Frank Baum air to the whole thing than I recall from the first book. Whether this comparison is intended or the product of my own reading preferences is of no consequence; the similarity is there (for me, at least) and is something I appreciated.
It's a necessity of any sequel, but I felt slightly let down at the fact that some of the odd occurrences in "Lost on Mars" are given explanations here (or at least a hint in that direction) which dilutes the impact of them rather - but only in the way that Poirot revealing the murderer will always be vaguely less compelling than the investigation to undercover him in the first place.
Lora's world is still zany, enthralling and well-drawn, and most of the characters refuse to remain as they are, instead developing as the story goes on. Plenty of mystery is still left regarding events and people from the first book, and although I am eager to discover the truth I am happy to wait while I enjoy the desire for eventual enlightenment. There's so much still to find out, things that will no doubt alter the way we understand the world of this Mars.
And Lora herself still has room to grow, to become the woman it seems she is likely to be.
Oh - Barbra the Vending Machine finally made it into the story here. I was hoping it wouldn't take her long...
by Paul Magrs
(Firefly Press)
Let me get this out of the way first: it's not quite as good as "Lost on Mars" was.
But given that I rated them both 4 stars on Goodreads, there's obviously not much in it.
Like the first book, it's quite episodic and doesn't feel like the plot really gets going until rather late in. The first 50% or so of this book is kind of picking up the pieces of "Lost on Mars" and reshuffling them to get to the place this book needs them to be.
Most of this part is still good reading - although I found the ambivalent way the novel treats Professor Swiftnick to be somewhat disorienting. At one point, it appears as though we're going to be expected to suddenly treat Swiftnick as a friendly character - though this is soon negated again. It's probably just bad reading on my part, but it feels to me as if Paul Magrs momentarily gets lost in recreating the feel of certain other books and places the character in a role unsuited to him for a brief time.
That quibble aside (and it's a minor one) this is a very enjoyable book from start to finish. I don't feel it has the strength of the early portions of "Lost on Mars" which had a very nice "Little House on the Martian Prairie" feel - but neither does it have the wrenching quality of that book's episodic format.
This still follows the same storybook format of a series of differentiated adventures, but somehow the whole feels somewhat more "tied together" than before. To me, "Lost on Mars" somehow only felt as though it had arrived at the real story it was telling when Lora made it to the City Inside.
That location is where we pick up in "The Martian Girl", and remain for the first half of the book. Even though it still takes a goodly while for this book to wind up at the next phase of the adventure, it is so breezy and fun to read that you'll never feel like the time spent is too long. Indeed, I could have remained in the City Inside for the entire book and never felt cheated.
But that's not what this series is doing. No, as I stated earlier, the kind of storybook, episodic format keeps us always rolling along to the next set of circumstances - and here there is a distinctly more pronounced L Frank Baum air to the whole thing than I recall from the first book. Whether this comparison is intended or the product of my own reading preferences is of no consequence; the similarity is there (for me, at least) and is something I appreciated.
It's a necessity of any sequel, but I felt slightly let down at the fact that some of the odd occurrences in "Lost on Mars" are given explanations here (or at least a hint in that direction) which dilutes the impact of them rather - but only in the way that Poirot revealing the murderer will always be vaguely less compelling than the investigation to undercover him in the first place.
Lora's world is still zany, enthralling and well-drawn, and most of the characters refuse to remain as they are, instead developing as the story goes on. Plenty of mystery is still left regarding events and people from the first book, and although I am eager to discover the truth I am happy to wait while I enjoy the desire for eventual enlightenment. There's so much still to find out, things that will no doubt alter the way we understand the world of this Mars.
And Lora herself still has room to grow, to become the woman it seems she is likely to be.
Oh - Barbra the Vending Machine finally made it into the story here. I was hoping it wouldn't take her long...
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Monday, August 29, 2016
Book review: "The Black Archive 6: Ghost Light"
I have decided to occasionally do some reviews of indie or small-press books on this blog. I will probably only post positive ones, as I see no need to spread the word about bad or mediocre books.
This is Obverse Books' sixth in the series of novella-length analyses of Doctor Who stories. All of them so far (I haven't yet read Simon Bucher-Jones' "Image of the Fendahl" since I haven't seen the TV story) have been excellent, and Jon Dennis' look at "Ghost Light" is no exception.
Now, it has been about a month or so since I read this book (my life has been busy with other things in the interim, as seen on the blog you are currently visiting) so I can't be as detailed in my review as I would like to be. A great many of the things I would have commented on after reading have simply been forgotten.
So this review will be a rough overview rather than a blow-by-blow dissection of the book. I really wanted to get this written sooner, but other events took priority.
My overall summation is that this is a great book that does a fabulous job at analyzing and deconstructing the final piece of 20th century Doctor Who to be shot: "Ghost Light". However, it is somewhat less of a revelation than other books in this "Black Archive" have been, due only to the fact that so much has been written about the serial in the intervening 27 years that Jon Dennis (despite having many new things to say) must in part be treading well-traveled ground.
One of the things that pleased me about the analysis in this book is that Dennis largely avoids the most common topic of discussion these days when it comes to this serial. The DVD release revealed that according to the writer and script editor, the exact nature of Josiah and 'Control' was supposed to be that of a biological experiment. Josiah was the 'Survey' and 'Control' was... Well, yeah.
Much of the debate about the confusing nature of "Ghost Light" as a televisual story revolves around exactly how clear this fact was to the audience at the time. ('Not at all' being the correct answer.) Wisely, Jon Dennis says little or nothing about this, because he seems to recognize that it has absolutely nothing at all to do with the story being told; it is backstory, pure and simple.
That is to say, whether one comprehends the biological or physical function of these characters is irrelevant; we understand their story function completely. We see that Josiah evolves into what he considers to be the dominant lifeform on the planet, and we see Control (once she is let out of her captivity) follow a similar evolutionary path.
(Yes, I know this is not how evolution works, It's a story - a metaphor - and I am merely using the terminology presented on screen.)
Because this is almost the only topic debated these days on the subject of "Ghost Light", Jon Dennis avoids it and barely if ever mentions it. Very wise move.
Onto the first chapter, then: "I Wanted to See How it Works 1: Angels in the Architecture".
This chapter is a very insightful look at how "Ghost Light" (again, the last story to be recorded for many a year on Doctor Who) evolved (sorry) with the times, both in relation to the series itself and cinema as a whole. Dennis shows his working in hypothesizing that this serial is an excellent piece of evidence to show that modern Doctor Who would have wound up more or less the same as it is whether or not it had been taken off the air for 16 years.
Along the way, it takes in the basic inspiration behind this particular serial - even addressing the novel "Lungbarrow" (which ardent Who fans will know is very closely related to this story).
A great introduction for the book, with some intriguing things to say.
"Talent Borrows, Genius Steals: Sampling and Remix Culture" is the second chapter, basically dedicated to exploring the inspirations behind every aspect of "Ghost Light". It examines the way (and the reasons why) we incorporate existing ideas and works into our current creative output, and is an interesting look at the story's roots. (Even if it can get a bit listy.)
Chapter 3 is "The Secret Origin of a Haunted House". It discusses the history of haunted house stories in (and out of) Doctor Who and attempts to analyze what exactly makes a 'haunted house story'.
Dennis then shows the ways "Ghost Light" uses, abuses, and eschews the conventions of the haunted house tale, and what effect the serial appears to be going for. In general it is a very thought-provoking chapter that might make you look at certain Doctor Who serials in a different way.
Where would fiction be without the old 'mind control' device? That is the subject of Chapter 4: "Where is My Mind?: Moral Culpability and Mind Control".
It's a nice examination of the reasons why fiction writers (and Doctor Who writers in particular) choose to include the element of mind control in their stories - and the problems that arise in general and in "Ghost Light" specifically. But it is the research and explanation about real-life mind control that I found most illuminating.
That's not to denigrate the point of the chapter, however, where Jon Dennis has some great insights about the mind control trope which anyone who has an interest in either writing or literary analysis ought to find intriguing.
Chapter 5 ("I Wanted to See How It Works 2: "So Where Precisely is Java?") is basically an examination of one particular plot inconsistency in the serial. There's nowhere near enough here to justify filling out a whole chapter (and indeed it is a very short one) but it requires enough explanation that it couldn't really be just an aside elsewhere in the text.
(I would have made it an Appendix myself, but it could be argued that an appendix is just a chapter put in an unusual place and therefore the distinction here is a moot one.)
The real meat of this book is in Chapter 6: "Scenes From the Class Struggle in Gabriel Chase: Darwinism, Social Darwinism, and Religion". It is the longest, most detailed, most political, and most meaty chapter in the book.
It is also the most difficult for me to discuss and summarize - not only because of its complexity and the breadth of its topic, but because the details are more hazy at this distance and I don't wish to misrepresent the book by getting any of its ideas or details wrong.
Dennis in this chapter presents the ideas and history of evolution, and of so-called 'social Darwinism', and the ways they are incorporated and represented by the serial "Ghost Light". It is a fascinating chapter, and a great look at the main subject of this story that for some reason never really gets the attention and analysis it deserves (in favor of nit-picking the presentation of the story instead).
Finishing up with a chapter called "I Wanted to See How it Works 3: God's Away on Business", the writer basically sums up his experiences researching and writing this work, as well as a final thought on audience reaction to the TV serial.
Jon Dennis is a great fiction writer, and his clever brain and witty asides really make this book a success. Though I would rate the book 4 stars - rather than the 5 stars many feel it deserves - this really is the side effect of "Ghost Light" being a topic discussed to death over the years, giving it none of the freshness that a monograph on "Rose", "The Massacre" or "The Ambassadors of Death" inherently has.
Strongly recommended for anyone with the slightest intellectual interest in Doctor Who and critical analysis.
This is Obverse Books' sixth in the series of novella-length analyses of Doctor Who stories. All of them so far (I haven't yet read Simon Bucher-Jones' "Image of the Fendahl" since I haven't seen the TV story) have been excellent, and Jon Dennis' look at "Ghost Light" is no exception.
Now, it has been about a month or so since I read this book (my life has been busy with other things in the interim, as seen on the blog you are currently visiting) so I can't be as detailed in my review as I would like to be. A great many of the things I would have commented on after reading have simply been forgotten.
So this review will be a rough overview rather than a blow-by-blow dissection of the book. I really wanted to get this written sooner, but other events took priority.
My overall summation is that this is a great book that does a fabulous job at analyzing and deconstructing the final piece of 20th century Doctor Who to be shot: "Ghost Light". However, it is somewhat less of a revelation than other books in this "Black Archive" have been, due only to the fact that so much has been written about the serial in the intervening 27 years that Jon Dennis (despite having many new things to say) must in part be treading well-traveled ground.
One of the things that pleased me about the analysis in this book is that Dennis largely avoids the most common topic of discussion these days when it comes to this serial. The DVD release revealed that according to the writer and script editor, the exact nature of Josiah and 'Control' was supposed to be that of a biological experiment. Josiah was the 'Survey' and 'Control' was... Well, yeah.
Much of the debate about the confusing nature of "Ghost Light" as a televisual story revolves around exactly how clear this fact was to the audience at the time. ('Not at all' being the correct answer.) Wisely, Jon Dennis says little or nothing about this, because he seems to recognize that it has absolutely nothing at all to do with the story being told; it is backstory, pure and simple.
That is to say, whether one comprehends the biological or physical function of these characters is irrelevant; we understand their story function completely. We see that Josiah evolves into what he considers to be the dominant lifeform on the planet, and we see Control (once she is let out of her captivity) follow a similar evolutionary path.
(Yes, I know this is not how evolution works, It's a story - a metaphor - and I am merely using the terminology presented on screen.)
Because this is almost the only topic debated these days on the subject of "Ghost Light", Jon Dennis avoids it and barely if ever mentions it. Very wise move.
Onto the first chapter, then: "I Wanted to See How it Works 1: Angels in the Architecture".
This chapter is a very insightful look at how "Ghost Light" (again, the last story to be recorded for many a year on Doctor Who) evolved (sorry) with the times, both in relation to the series itself and cinema as a whole. Dennis shows his working in hypothesizing that this serial is an excellent piece of evidence to show that modern Doctor Who would have wound up more or less the same as it is whether or not it had been taken off the air for 16 years.
Along the way, it takes in the basic inspiration behind this particular serial - even addressing the novel "Lungbarrow" (which ardent Who fans will know is very closely related to this story).
A great introduction for the book, with some intriguing things to say.
"Talent Borrows, Genius Steals: Sampling and Remix Culture" is the second chapter, basically dedicated to exploring the inspirations behind every aspect of "Ghost Light". It examines the way (and the reasons why) we incorporate existing ideas and works into our current creative output, and is an interesting look at the story's roots. (Even if it can get a bit listy.)
Chapter 3 is "The Secret Origin of a Haunted House". It discusses the history of haunted house stories in (and out of) Doctor Who and attempts to analyze what exactly makes a 'haunted house story'.
Dennis then shows the ways "Ghost Light" uses, abuses, and eschews the conventions of the haunted house tale, and what effect the serial appears to be going for. In general it is a very thought-provoking chapter that might make you look at certain Doctor Who serials in a different way.
Where would fiction be without the old 'mind control' device? That is the subject of Chapter 4: "Where is My Mind?: Moral Culpability and Mind Control".
It's a nice examination of the reasons why fiction writers (and Doctor Who writers in particular) choose to include the element of mind control in their stories - and the problems that arise in general and in "Ghost Light" specifically. But it is the research and explanation about real-life mind control that I found most illuminating.
That's not to denigrate the point of the chapter, however, where Jon Dennis has some great insights about the mind control trope which anyone who has an interest in either writing or literary analysis ought to find intriguing.
Chapter 5 ("I Wanted to See How It Works 2: "So Where Precisely is Java?") is basically an examination of one particular plot inconsistency in the serial. There's nowhere near enough here to justify filling out a whole chapter (and indeed it is a very short one) but it requires enough explanation that it couldn't really be just an aside elsewhere in the text.
(I would have made it an Appendix myself, but it could be argued that an appendix is just a chapter put in an unusual place and therefore the distinction here is a moot one.)
The real meat of this book is in Chapter 6: "Scenes From the Class Struggle in Gabriel Chase: Darwinism, Social Darwinism, and Religion". It is the longest, most detailed, most political, and most meaty chapter in the book.
It is also the most difficult for me to discuss and summarize - not only because of its complexity and the breadth of its topic, but because the details are more hazy at this distance and I don't wish to misrepresent the book by getting any of its ideas or details wrong.
Dennis in this chapter presents the ideas and history of evolution, and of so-called 'social Darwinism', and the ways they are incorporated and represented by the serial "Ghost Light". It is a fascinating chapter, and a great look at the main subject of this story that for some reason never really gets the attention and analysis it deserves (in favor of nit-picking the presentation of the story instead).
Finishing up with a chapter called "I Wanted to See How it Works 3: God's Away on Business", the writer basically sums up his experiences researching and writing this work, as well as a final thought on audience reaction to the TV serial.
Jon Dennis is a great fiction writer, and his clever brain and witty asides really make this book a success. Though I would rate the book 4 stars - rather than the 5 stars many feel it deserves - this really is the side effect of "Ghost Light" being a topic discussed to death over the years, giving it none of the freshness that a monograph on "Rose", "The Massacre" or "The Ambassadors of Death" inherently has.
Strongly recommended for anyone with the slightest intellectual interest in Doctor Who and critical analysis.
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