Showing posts with label outline. Show all posts
Showing posts with label outline. Show all posts

Tuesday, June 13, 2017

Close third - the cheating POV

Writing is tough.

Even when you've got your plot figured out, your characters, the arcs, all that good stuff.  How do you actually tell the story?

First person?  Third person?  The rarely-used second person?

And beyond that: past tense?  Present tense?

These things can greatly affect the way in which your text is received, the way the human brain processes and interprets the words.  The way the reader experiences them.

And if you're like me, you fall back on the easy one.  Close third.


Actually, I'll admit that I'm exaggerating here for effect.  Someone a while back wanted me to write this blog post, and I finally am getting around to it now.  If I get any comments below, they are sure to be angry ones!  But let me explain.

Third person is more... removed.  Obviously.  You - the writer - are not sitting in the character's head the way you are in first person, where everything is a direct translation of the character's thoughts.  Instead, you are the narrator, describing what the character sees, thinks and feels.

But "close" third: that is somewhat different.  In this POV, the writer is close enough to the character's head that he/she almost conveys it in first person - but not quite.

In essence, it's a way to get the benefits of first person POV without actually having to mess with the
headache that brings with it.  It's cheating.

No, no it's not really cheating.  It's my favorite POV to use - and usually to read, truth be told.  But it sure is easier than being restricted to first person, and can convey more immediacy and relatability than a strict third can.

Plus (and here's where I really rely on the crutch) it allows me the freedom (which I abuse mercilessly) to use my natural tendency toward lengthy, wordy sentences in my role as narrator - while also writing punchy, snappy text in character as the protagonist!

Best of both worlds!

Except in rewrites I always have to tone down this disparity.  At times I can even tell on reading back when I stopped writing for one day and took it up again the next.  One day I may have been extra flowery, the next super-slangy.  Editing is partially about fixing this.

But I still have that leeway.  That flexibility to incorporate my writerly inclinations with my character's more off-the-cuff, stream-of-consciousness way of thinking.

Is that a cheat?  It is the way I do it.

And then I have to fix it.

Wednesday, December 14, 2016

National No Writing Month

Wow.  I've been gone for a while...


So, many of you will know that for a large number of writers, November was NaNoWriMo: "National Novel Writing Month".  Basically, you set strict word count goals so that during the month of November you write a full (first draft of a) novel.

Pretty cool.  I did my own NaNoWriMo: "National No Writing Month".

Why was that?  A bunch of reasons.  I work retail (managing a shoe department) and the Christmas season is a very busy one, leaving me with little time and energy to devote to my writing.

In addition to that... well, I don't want to get into it too much here, but I'm American and early November saw a major event occur that didn't put me in a good mental state for the next few weeks.  I stayed away from all social media for a while, just to avoid dealing with people and their ways.

You guys know what I'm talking about.

As of now, I still don't have the time or energy to put in any serious writing, but I am going through my notes for The Sleepwar Saga Book 2, soaking up all of the details again.  And I'm steeling myself for a more hard-nosed writing schedule at the beginning of the new year.

If I do this right, I could have a (very rough!) first draft by the end of February no problem.  (But, knowing me, I won't - and the end of March will be the earliest.)  Then comes the real work of rewriting.  Yeuch.

But have no fear: I haven't vanished off the face of the Earth!  And with any luck, I will come out the other side of Christmas refreshed and ready to write better than ever before.

I'll believe that when I see it...

Thursday, September 22, 2016

Defining Characters by Groups

A little trick I taught myself when writing screenplays was not to rely on defining a character as himself or herself, but to define each person in relation to the others.

To some extent, this applies to prose as well - not as much to POV characters as to others, but even then it can be helpful.

But let me back up a little.

In print, the reader has access to the POV characters' innermost thoughts and feelings. What this means is that it is not only their actions that define them, but what goes on inside their heads.

On screen, this is not so.  Nor is it for characters on the page whose thoughts the reader is not privy to.  What does this mean for the writer?  Allow me to explain my thoughts.

No matter what work you put into a character's design - their backstory - what matters to the reader is what they see.  If the things you invented do not impact the story, the reader sees none of it and your detailed character bio results in nothing but a 2D stereotype that the eye merely glances over and forgets.

An example: your main characters stop at a sandwich shop three days a week for lunch.  You have a beautiful bio drawn up for the guy behind the counter.  He fought in Operation: Iraqi Freedom - two tours - but when he came back he was a changed man, tortured, haunted, and his wife left him.  Since then, he has become a Buddhist and is seeking inner peace and enlightenment.  His father back in Idaho is dying of cancer, but the sandwich man can't leave his job to go and take care of Dad because he needs the money.

How does this manifest on the page?  "Here's your sandwiches, ladies.  Enjoy!"

That's it.  None of the backstory you devised, the intricate personality you worked out in detail, shows itself to the reader, because the story being told has nothing to do with any of it.  In practical terms, he is not any of those things in your bio: he's just the guy who says, "Enjoy."

So what if you define him in relation to other characters.  Maybe he's like the Soup Nazi and is combative with your leads.  Or perhaps he owns the sandwich place with his sister who is a flake and sleeping on his couch, and so every time we are in the sandwich shop there is some nice conflict happening between them.

Even if it's just a little color, it is something.  He's no longer just the guy who hands your MCs their sandwiches; he is a character.

Your other characters can benefit too; it doesn't have to be just bit-parters.  If you have decided that Jack's younger brother was bitten by a poisonous spider and almost died while vacationing in Brazil, unless your plot is about spiders then the most we will see (unless you shoehorn in some dialogue to explain it - which is itself problematic) is Jack staring suspiciously at a spider in the corner of the room.  Not compelling drama.

So start again.  Make Jack a control freak, and Betty a free spirit who is offended by structure.  Together they spark, and will create drama simply from the way they respond to every situation.  This particular example is a cliche, but there's a reason for that: it's a good one.

The point, though, is that while backstory is not a bad thing, if it doesn't show up on the page then it isn't a good thing either.  Define your characters against one another, make it so that the way they behave is in direct contrast to everyone else.  How they respond should not only be about the events of their past, but about how other characters will respond to the same stimuli.

If you want drama, if you want entertaining characters, if you want depth, then that bio sheet alone is probably worthless.  Think about they way every character relates to, and contrasts with, the others.  Know their alliances, their clashes, their romances.  Define the group together, so you know they complement and contrast.

Make good drama that doesn't just exist in theory.  Then write it.

Friday, September 16, 2016

Perfection Minus One

Terry Rossio and Ted Elliott once wrote an article called "Crap Plus One".

In it, they expounded that one of the problems with screenwriters trying to make it in the industry is seeing a terrible movie that got made, and thinking: "Well, I can do better than that!"

The problem is that a bad movie can happen for many reasons, but Hollywood is filled with amazing unmade scripts, and anyone aiming for the level of "crap plus one" will end up with a massively substandard script that will get them nowhere.

The same is true for self-publishers like me.  It is so easy to see a bunch of lousy indie books that have had unexpected success, and to think: "Well, I can do better than that!"

Success happens for a bunch of coincidental and unfathomable reasons.  Sure, it is very possible for a bad book to make a lot of money.  But more often than not (much more often) a bad book will just sit there making nothing very much at all.

You need to aim for the best you can possibly manage.  Only by writing a truly excellent book can you be reasonably in with a shot at hitting that magic cross-section of quality and marketability and chance that creates the hit novel.

But (and here's where I get controversial) there's just as much of a problem the other way.  Aiming for "perfection minus one" will lead to nothing but frustration and eventually giving up.  Unless you're a truly gifted author of the like the world rarely sees, your work will never live up to the standard you demand of yourself if you want "perfection minus one".

The number one reason for my despondency and desire to pack it all in is my failure to write prose the way Vladimir Nabokov did.  Or to create whimsical characters as well as Paul Magrs does.  Or construct immersive, enthralling worlds the way George R.R. Martin does.

I can't do it.  I want to, but it doesn't happen.  And when I refuse to accept anything less than the soaring standards of the world's best writers, I become so fed up with the level of my own talent that I almost decide to just give it all up.  Do something else, something less demanding.  Something where I don't feel like such a freaking failure every single day.

Ben Burtt, sound designer and sometime editor of the Star Wars movies had a saying posted at his work area: "Films aren't released, they escape."  A movie is never 'done'.  It is put out into theaters only because the release date is up and the filmmakers have no other choice.  They would fiddle with it endlessly if given half a chance.

Aim for the best that you personally can possibly do.  Accept your limits - strive to break them - and don't hate yourself when you fail to live up to impossible standards.  Improve every day.  Reach for the sky; just stay grounded.

Be amazing.  But know that you will never be the best, and that's okay.  'Great' is a lot better than 'decent' - even if it isn't quite 'perfect'.

Monday, September 5, 2016

Book 2: The Difficult Second Album

Just as with musicians, the sophomore release is in some ways the hardest.

It's partly the artist to blame, and partly the audience.  The first book/album is the culmination of possibly years of creative percolating.  After that, it's time to just get the next product in the assembly line out, and it's likely to be a letdown.

Why is the audience to blame?  Well, in some ways the expectation of something just as amazing as the first installment is impossible to meet.  The consumer is not privy to the long history that first work had prior to its release, and can't fully accept that the sequel is simply not going to have the same creative weight behind it.

But let's face it: it's mostly on us.  The writer, the musician, the movie director.  If we experience the old Sophomore Slump it's because we haven't put the work in that we needed to.

Yeah, it's difficult.  You want any second installment to be the same, but different.  In exactly the right ratio.

It's very easy to make the second book too similar to the first.  I call this the "Chamber of Secrets" effect.  An installment that serves only to reinforce what the author intends to be the "pattern" of the series, and not to add anything artistically new to the pot.  It has a purpose - to say "this is what the series is" - but to the reader this is merely dead space.

And yet, going the other way is even worse.  When the second book is too different to the first, the series loses all cohesion and you lose all of the readers who wanted more of the kind of thing they liked so much about that initial book.

There's a line there.  A very narrow, fuzzy, hard-to-find line.  And that's where I'm walking right now, plotting and inventing, trying my darndest to pull the story of Book 2 out of the mire of swirling possibilities it exists in currently.

If you fail at the second lap, you've lost the race.  This is no time to get complacent.  This, right here, this is the biggest challenge.  And I have to be ready for it.

Saturday, September 3, 2016

Putting Together the Puzzle Pieces

I've talked before about being a "Plotter".  I don't write without knowing everything that's going to happen in the story (but leaving room for surprises to happen along the way).

So what does that look like?  Well, for me, in many ways it's like putting together a jigsaw puzzle.

First, you have to decide what difficulty level you're going for, what length of project.  Is it a 200-piece puzzle, or a 550-piece?  Then: is it the picture of puppies, the sailboat, or the bridge of the Enterprise?

After that is the hardest part: starting.  You see, it's not just a puzzle.  It's a puzzle that has been knocked over.

Because you don't have any of the pieces to begin with.  Here and there on the floor you can see a couple of puzzle pieces, but on their own you have no idea what they are or how they fit into the bigger picture.  But following the trail of pieces leads you to more, and eventually you find the motherload: the stash of all the puzzle pieces somewhere underneath the coach.

Of course, the work isn't over yet.  Oh no.  You have to sort through the pieces, find which goes where - tossing out any pieces that you think belong to another puzzle altogether.

It's hard work, this, but satisfying.  You get to see the picture come together.  And it's a fascinating experience, at times, to find that what you thought was a bird's eye is actually a black shirt button, and that edge piece is really an odd-shaped center-piece.

But once the picture is complete, you can start the actual writing, knowing in full what you're going for, what the actual story is.  Because if a character isn't heading for a specific destination, they really aren't headed anywhere at all.

Right now, in planning Book 2 of The Sleepwar Saga, I'm at the early piece-collecting stage.  I have a handful of disparate segments, but I'm just on the verge of them leading me to the main pile of spilled pieces.

And soon will begin the main planning of the book.  And then, the writing.  I just can't write about the basket of puppies without seeing what the completed jigsaw puzzle looks like in the first place - writing about a few loose puzzle pieces just leaves me with a mess of purposeless prose.

Thursday, August 25, 2016

Plotters vs Pantsers: why you shouldn't choose

You shouldn't choose because, of course, "Plotter" is the obviously correct selection.

I kid, but let me back up a bit:  What are these terms?

Writers tend to use these words to describe the two basic types that make up their group.  "Plotters" plan the story out in advance, and write to an outline.  "Pantsers" make it all up on the fly.

So which is better?  This is what I came here to explain: there is no choice.  You don't decide which path to follow; you learn which group you are already in.

It's not about technique, it's about the way you naturally write.

Some will say that Plotters leave no room for inspiration to hit, or that Pantsers hit writer's block and give up too easily.  Neither of these are necessarily (or even often) true.

Let me lay my cards on the table: I'm a Plotter.  And how.  I can't even start writing until I have every last beat of the story figured out.  I just can't do it.  (Or rather, I can't do it well, which is kind of the point.)  If I try to write without a very sophisticated outline, the story just veers off into nowhere and I have to delete vast swathes of text and start again.

For me, a story needs to have a shape.  I don't just put finger to keyboard and see what comes out.  I know what comes out: nonsense.  A story is about progression, about characters following their nature but encountering hiccups and overcoming them and developing in certain precise and entertaining ways.  If you just let them bumble about doing whatever they feel like, it might be believable but it sure as hell won't be entertaining.

Ah, you may well cry, that is what rewriting is for.  And this is true.  Many writers find the story in the redraft stage and get everything into shape then.  Me?  I'd rather do all that pesky rewriting before the writing has actually started.

It's much easier to redraft a "beat sheet", or treatment, than a 90,000 word document.

But have I abandoned all artistic integrity by sticking to an outline?  Have I hamstrung myself, leaving out all sense of inspiration and become a slave to a blueprint that I have bound myself to?

Not at all.  In those cases where things start developing in ways that contradict my outline (and yet seem potentially more interesting than my outline) I see where that takes me and develop a new outline where necessary.  (Or else realize I was right the first time and return to an earlier file which I conveniently saved when I began to deviate.)

Similarly, Pantsers are not necessarily more prone to giving up due to writer's block than Plotters.  We Plotters have the same writer's block - we just experience it earlier (in the planning stages).  Pantsers, in some ways, have a better reason to just plow ahead and see where the story takes them; if a plotter becomes stuck on how to implement his or her outline then it becomes harder to just power through the blockage.

So neither is necessarily beneficial.  There is no reason to choose between the two, based on merit.  What is important is to find out which of the two you are and do so quickly.  The more time you waste following the wrong technique, the harder it will be to write anything half-way decent.

I legitimately do not understand Pantsers.  How is it possible to craft a comprehensible and entertaining story without knowing where everything is leading?  There are so many strands to a novel that I do not see how a writer can cause them to artistically convene and converge in any kind of believable and satisfying manner by doing it on the fly.

And yet it is done.  Again and again, every single day, by artists whose talent is far above my own.  I couldn't do it, that is for sure.  It's not about choosing, it's about discovering.  And I discovered very early in my life that I can only produce a satisfactory story by doing all the donkey work up front.

You may be the opposite.  You may find that any outlining you do results in a mundane and predictable story that satisfies no-one, and the only way to create something of worth is to sit at the keyboard and figure it all out as you go.

It's not a choice; it's an identity.